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Space filler 4

Posted on June 11, 2013 by

Wordplay! Because not only is this article a token attempt at having a post on WoSland for the first time since nineteen-banana, it's about putting something on the empty shelves of the infinitely annoying Newsstand app in iOS.

newsstand

I've been delving around the App Store newsagents, and after a world of pain found a bunch of totally free publications (no time-limited trials or any of that guff) that aren't completely awful, and will stop you having to look at that ugly, undeleteable, unhideable icon. You can see them in the pic above. Links/descriptions below.

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Revenge of the radio star 12

Posted on March 25, 2013 by

Something’s puzzled me for more than 15 years, viewers, and an article I read today brought it back to mind, so I’m going to raise it very briefly in the hopes that someone might even now be able to answer the question for me.

There’s something odd about the chart above, isn’t there?

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A better world 5

Posted on March 10, 2013 by

This is why Gran Turismo games make me sad.

Racing games are one of the few remaining mainstream genres where (with the exception of the Need For Speed series and a handful of others) the player plays as themselves, rather than as a predefined character in a story. As a result, personalities are rather thin on the ground – if anything, the cars are the stars.

But nobody wants to read 800 words about the Nissan Skyline (nobody who doesn’t urgently need drowning in a bucket, anyway), so instead let's focus our attention on something altogether more beautiful, in every possible way.

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When games aren’t expensive enough 11

Posted on February 28, 2013 by

(I've been meaning to write this piece for months, but – not entirely unrelatedly – have been rather neglecting WoSland in favour of another site whose readers ARE in fact prepared to pay a very modest price for journalism. But what the heck, let's do it now.)

Today has seen the much-trailed worldwide release of Real Racing 3 for the iOS platforms. The controversial "free-to-play" game has a horrendous IAP structure which forces players to have to either wait for hours and hours (and hours) at paywalls between sessions or cough up a mindboggling fortune to play it continuously.

This, contrary to what you might think, is a good thing.

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Why Ben Kuchera is a dickhead 23

Posted on January 30, 2013 by

[This piece was originally titled "Why Piracy Is Good" when I wrote it in August of 2004. I figured I'd make it gratuitously offensive clickbait this time, just for teh funz. If you don't understand the new title, start here.]

It's weird how the simplest games can have the longest stories. Today we're going to talk (well, I'm going to, anyway) about a couple of games (well, four games, but we'll get to that) that are about as Zen-basic as it's possible for electronic entertainment to be.

They're a pair of games which could be played by the one-armed dishwasher from Robin's Nest (one for the mums and dads, there), a duo that require all the brainpower of a starving dog pondering the best course of action to take with a pound of sausages that's just fallen out of an old lady's shopping bag right under his nose.

And yet, by the time we're done we'll have covered inspiration, plagiarism, moral flexibility, flagrant copyright infringement, public-spiritedness, cultural history, corporate pragmatism, collective short-sightedness and the proudest moment in your correspondent's career to date. Which is a lot of stuff, so let's get on or we'll be here all day.

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Merry Christmas, viewers 0

Posted on December 25, 2012 by

Standing on one leg 8

Posted on December 13, 2012 by

The office is the coldest room in my house. Facing north it doesn't get a lot of sunlight, and the radiator is directly underneath the window, so much of what heat it generates disappears outside immediately. So I have a little halogen heater to keep the place cosy in winter, which also gives off a bright and pleasant firesidey glow and saves you having to turn the light on then wait 45 minutes for the useless "energy-saving" piece of shit to actually reach some sort of vaguely worthwhile level of illumination.

(Never mind about the Iraq war – I'd put Tony fucking Blair in prison for the rest of his life just for robbing us of proper lightbulbs, the wanker.)

The heater has three replaceable halogen elements. This is the process for replacing one of them (click to see the whole thing):

I have two questions for the manufacturers.

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Pornbot haikus 1

Posted on December 11, 2012 by

I always like to try to salvage something of value out of the most worthless commodity of the digital age: spam. Most of the cast of characters in Hell Yeah! are named after the "senders" of spam emails, and earlier today I was going through the followers on the Twitter account of my Scottish politics site blocking all the pornbots and noticed a slightly odd shared characteristic in the process.

Almost every one had a single-word biog, and as I went down the list it seemed to have a certain poetry. I had just enough syllables to make two haikus (plus titles), with four left over. If you can do better with the words, send 'em in.

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The players and the game 61

Posted on October 30, 2012 by

"Those who have been angry about all this – don’t investigate the people, investigate the system." (Robert Florence, writing on John Walker's blog last week.)

Let's see what we can do, eh?

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The GMAs: a warning from history 14

Posted on October 28, 2012 by

The quotes below come from an April 2007 piece entitled "And The Winner Is", concerning the inaugural Games Media Awards of later that year, written by Kyle Orland for GameDaily.com. The site no longer exists, but you can still read the article via the ever-handy Internet Wayback Machine.

""We actually found a lot of people in the games media don't feel well recognized by the industry they served," said Stuart Dinsey, Managing Director for Intent Media and the brains behind the awards show. "We felt this was a good way to give them some of that recognition and have a great party for everyone to get together at the same time."

"As for the all-important judging itself, Dinsey said the exact process was still being tweaked. Dinsey added that he'd like to get votes from "all the leading companies" in the games industry, probably by asking PR representatives to consult with their colleagues and place a vote to represent the company as a whole. Dinsey said the exact makeup of the judging panel will be kept secret until after the voting is done, to prevent any quid pro quo situations from developing."

But the mere specter of industry voting was enough to give some members of the press pause about the awards. "The games industry are the last people who should be voting for awards in games journalism," said British game freelancer Kieron Gillen. "It's a bit like the prisoners voting for who's their favourite prison guard." Gillen said he worries that the industry voting will make the award one "you wouldn't want to win…. because it's basically shorthand for 'Lapdog Of The Year award'.""

(Despite these comments, Gillen accepted a GMA that very year, and this month pocketed the "Games Media Legend" prize to bookend it with. He attempted to justify his instant U-turn the day after the 2007 award by saying "The awards don’t really matter. PRs are fine. They’re just people." In a fine twist of irony he now pontificates at highbrow public events about how independent games journalism is of PR, and is also a judge in the "Games Journalism Prizes" awards, along with a number of other "concerned games industry types", several of whom are also GMA winners.)

Now the owner of the PR-driven GMAs uses their power to censor journalists with legal threats for expressing honest opinions and accurately quoting people's own public comments to illustrate a valid and fair point. Now maybe we're just old and bitter (well, there's no "maybe" about it), but it seems a pretty odd way of "recognising" games journalism to us. Unless, that is, you ponder who voted on the first GMAs (and still vote on them now), and start wondering to yourself exactly which industry it was that Stuart Dinsey meant when he said "recognised by the industry they serve".

The Wainwright Profile 42

Posted on October 26, 2012 by

Well, that was exciting. The entire English-speaking world of videogames journalism just about convulsed itself into a coma yesterday because someone did that rarest of things in the English-speaking world of videogames journalism – spoke openly, frankly and truthfully about something. If you've been having trouble keeping up with the dizzying pace of developments, allow us to lead you gently through the most concise and accurate timeline we can manage.

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A Table Of Cowards 36

Posted on October 25, 2012 by

Below is the originally-published version of an article entitled "A Table Of Doritos", which appeared on Eurogamer this week, before being censored by the site following a complaint from Lauren Wainwright, who was mentioned in the piece. Lauren Wainwright is a journalist whose entry on Journalisted includes Tomb Raider publisher Square-Enix in the roster of her "current" employers.

WoSland republishes the article here, without the permission or knowledge of either Eurogamer or the article's author Robert Florence, in the interests of news reporting. It is unedited save for the fact that we've highlighted in bold the passage that Eurogamer removed. If it's libellous, as Lauren Wainwright claims, we invite her to sue us.

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