Ashby Computers & Graphics Ltd, better known under their trading name of Ultimate Play The Game, were the most reclusive and secretive videogame developers of the 8-bit era. Almost never doing interviews and giving very little away when they did, they preferred to let their stream of smash-hit games do most of the talking for them. The anti-Bitmap Brothers, if you will.
The games themselves were just as enigmatic, never really explaining your goal or even how to play. You'd be told the control keys, given a bit of cryptically florid plot waffle and left to get on with it.
But even now, 37 years after the last new Ultimate release, remarkably little is known about how they managed to arrive full-fledged on the scene, already making games that most other releases of the time paled and quailed beside.
And as I'd given myself the week off writing about politics and there wasn't a poker game on, I decided to spend last night having a bit of a dig.
Galaxy Wars, released by Universal in 1979, is one of the first wave of "proper" arcade videogames (defined here as coded on ROM chips rather than being semi-mechanical or solid-state like Pong).
Running on a hacked Space Invaders board (as most of the first wave did), it actually bears a lot of similarities to Taito's 1978 blockbuster. It's got UFOs running across the top of the screen, above a field of asteroids which move one way across the screen, then drop down a level when they reach the edge and start moving back across in the opposite direction.
The screen was a monochrome reflector – sometimes supplemented by sheets of coloured cellophane to mimic a colour display – and all the sound effects are ripped straight from Invaders.
It was a pretty dull game, and other than an inexplicable Japan-only SNES port in 1995 (which seems to have been the only ever licenced home version on any format) it made very little impact on posterity.
Until this week, when it suddenly threatened to become mildly interesting.
I came by a little snippet of games-magazine history this week – via an unlikely route that needn't concern us here – and I just thought I'd share it for the historical record.
Atari ST Review was a magazine published by EMAP in 1992 and 1993, when after just 12 issues it was suddenly sold to Europress, leading to this editorial column in a suspiciously large typeface:
But alert readers might have noticed (from the slightly off alignment of the red border) that the column actually took the form of a hastily-applied sticker. Because that wasn't the editor's original leader.
So, yeah. It was on this day in 1991 that the first ever proper issue of Amiga Power (A Magazine With Tatty Shoes, or something) hit Britons’ newsagents’ shelves.
>>SUB: PLEASE CHECK IMAGE
And while vast numbers of old games magazines are now available to read as lovely friendly PDFs or similar that you can load up onto your computer or electro-tablet and flick through page by page in a gratifying manner, AP inexplicably isn’t.
I was as pleased as a big fat walrus with a free bucket of haddock today to be able to contribute to the week-long one-off revival celebrating the 25th anniversary of the start of the majestic Digitiser.
Especially when I got a lovely new Panel 4 picture from Mr Biffo (instead of money). But I got a bit distracted in the column, and forgot to talk about the thing I meant to talk about, so I’m going to talk about it now.
Seriously, all those millions in development, all the hundreds of pounds people have spent buying the PS4 and the VR headset and the game and the upgrade – how hard could it be to have it detect when you'd gone seriously off track and have the navigator go "ARGH! SHIT! OW! BLOODY HELL, GET BACK ON THE ROAD YOU MORON!", so as to not completely ruin the whole thing?
How dull-witted do you have to be, how far have you missed the point by, to obsess over every last wheelnut in the name of "realism" and then sit the player beside a virtually-real companion who keeps calmly reading out directions even as the car he's in plummets down a mountainside on its roof? For God's sake.
There's nothing about Ramboat (Genera, free, iOS and Android) that isn't interesting. The game itself is a short, punchy and fun pure arcade shooter that most obviously channels Metal Slug and Irem's much-underrated In The Hunt. Indeed, it's basically a very clever adaptation of the latter game for one-thumb control, but presented with all the beautifully-detailed character of the former.
But this isn't the article I've been meaning to write for years about the fascinating and often incredibly elegant and even revolutionary ways that developers have rejigged every traditional game genre for touchscreen devices in order to avoid going down the horribly unsatisfactory route of the "virtual d-pad".
Because the other most intriguing aspect of modern gaming*, particularly on mobile formats, is the monetisation of it. And in the case of Ramboat, the opportunity for an experiment presented itself.
The process of simply buying the Xbox One took me either three days or eight weeks, depending on how you look at it, due to a combination of how retail works these days and the gibbering random madness that is GAME's pricing and corporate structure. But I'm not even going to get into that here.
You know that bit in Superman 2 where Superman is forced by General Zod and his evil Krypton buddies into the magic power-removing chamber, except that Supes has somehow cunningly rewired it so that the space rays or whatever get deflected to everywhere OUTSIDE the chamber instead and they're the ones that lose all their powers while he stays super?
That's basically what's happened in Weston-super-Mare this month.
Since the demise of the Nintendo DS, I've done almost all of my videogaming on smartphones and tablets. A confluence of circumstances made traditional console formats less attractive for a variety of reasons, but also saw me spend more money on gaming than I had done in years. iOS and Android games offer a huge range of incredibly good titles at mindbogglingly tiny prices, almost all of them capable of fitting into whatever free time you have available.
(And not just because they're short, snappy arcade twitch games like Super Hexagon or Impossible Road. Classics like Civilisation and Shadowrun have been revived brilliantly to suit the format, and traditional genres such as scrolling shooters have actually been improved by touchscreen controls, with the likes of Dodonpachi and Raiden rendered far more player-friendly without reducing their fearsome difficulty one iota. Pinball games and others can finally get the aspect ratio they've always wanted.)
More to the point, it almost never takes 47 days to download one.
Cynicus on The Fast Track: “Tapadh leat, Fheargais.” Jul 1, 00:07
Hatey McHateface on The Fast Track: “So Orwell nearly drowned in an Orwellian whirlpool? An image worthy of Dali himself.” Jul 1, 00:01
Young Lochinvar on The Fast Track: “CC @ 6.22 Well hold on there Bald Eagle, have you been cut and pasting from AI again? That’s AI…” Jun 30, 23:14
sarah on Off-topic: “Good advice for my Peter, TC. He’s quite good at pretending things haven’t happened, after a lifetime of mainly disappointing…” Jun 30, 22:54
Tinto Chiel on Off-topic: “@Alurker: sorry, that should have been ghost swift moth. She’s bigger than the male, which is white.” Jun 30, 22:19
Tinto Chiel on Off-topic: “All your points are very good ones, sarah. It’s a pity our ex-manager hadn’t thought of them while planning for…” Jun 30, 22:16
Fearghas MacFhionnlaigh on The Fast Track: “Gaelic version again with formatting issue fixed (hopefully) – COIRE A’ BHREACAIN Sgrìobh Seòras Orwell 1984 air Eilean Diùra. Chunnaic…” Jun 30, 22:13
Tinto Chiel on Off-topic: “Yes, noticeably fewer insects and attendant birds here too, although I had a female ghost white moth dozing on my…” Jun 30, 22:08
Fearghas MacFhionnlaigh on The Fast Track: “COIRE A’ BHREACAIN Sgri?obh Seo?ras Orwell 1984 air Eilean Diu?ra. Chunnaic mi pi?os mu a dhe?idhinn air an tv o…” Jun 30, 21:50
Mike on The Fast Track: “Listened to the interview of Rev on Scotcast. The thing that jumps out at me is nobody in the police…” Jun 30, 20:41
Hatey McHateface on The Fast Track: “You’re gonna have to accept the truth sooner or later, Mark. The Scottish voters are under the control of MI5.…” Jun 30, 19:49
Hatey McHateface on The Fast Track: “Superb quote, CC! But wait. Is it possible Orwell had been colonised? To be serious for a mo. I always…” Jun 30, 19:35
sam on The Fast Track: “???? Feedback and complaints Anyone can provide a comment or make a complaint about our service or work. We have…” Jun 30, 19:32
Mark Beggan on The Fast Track: “The alternative to that theory is the Special Needs Party are an Organised Crime Organisation and that some of the…” Jun 30, 19:03
Dan on The Fast Track: “@ CC Aye, but that was 1945 and things have moved on in many ways since then with us now…” Jun 30, 18:54
Insider on The Fast Track: “Caveman @ 6.22 Well quoted! Relevant and correct! (unlike poor old Alf’s misquotes)” Jun 30, 18:40
twathater on The Fast Track: “Well done Rev you got a lot of points across, Geissler is just like the rest of the PRESSTITUTES because…” Jun 30, 18:25
Captain Caveman on The Fast Track: “Well, since you’ve added Orwell to your little list of authors endlessly misquoted and misappropriated, I thought you might enjoy…” Jun 30, 18:22
twathater on The Fast Track: “Some of the reasons I believe the SCUM snp thought they were UNTOUCHABLE and above PROSECUTION is because 1/ they…” Jun 30, 18:18
Alf Baird on The Fast Track: ““To get to the bottom of what’s really going on” Aye Hatey, postcolonial theory clearly helps a great deal to…” Jun 30, 17:01
Confused on The Fast Track: “Listened to it, was alright. Scotcast is generally, not the worst thing on the bbc, depends who is on; some…” Jun 30, 16:09
Bob W on The Fast Track: “Same. Requires registration and login.” Jun 30, 15:46
Bob W on The Fast Track: “Same, asks me to login or register.” Jun 30, 15:42
lothianlad on The Fast Track: “Murrell did indeed take one for the team. Whils focussing on the crimes he did comott , others were let…” Jun 30, 15:15
Jas on The Fast Track: “Perhaps the reason certain people in the SNP took to crime was because they figured no-one would take much notice…” Jun 30, 14:07
james on The Fast Track: “DavidT-Its not the crux of the matter. Your assumption that if the SNP spent the money raised soley for another…” Jun 30, 13:37
Hatey McHateface on The Fast Track: “Nothing about the size of the cave, if it has underfloor heating, how many heat pumps, and if the multi-vehicle…” Jun 30, 13:06
Alf Baird on The Fast Track: ““John Swinney … would tell you that he would live in a cave for independence” Aye Fearghas, here we have…” Jun 30, 11:05
David Henry on The Fast Track: “Missing money followed by a list of people all who lied about the missing money while others tried to shut…” Jun 30, 10:48
James Che on The Fast Track: “Hatey McHateface, You left one out at 8:11 am. Your Guff Treaty that is so old no one pays attention…” Jun 30, 09:55