Ashby Computers & Graphics Ltd, better known under their trading name of Ultimate Play The Game, were the most reclusive and secretive videogame developers of the 8-bit era. Almost never doing interviews and giving very little away when they did, they preferred to let their stream of smash-hit games do most of the talking for them. The anti-Bitmap Brothers, if you will.
The games themselves were just as enigmatic, never really explaining your goal or even how to play. You'd be told the control keys, given a bit of cryptically florid plot waffle and left to get on with it.
But even now, 37 years after the last new Ultimate release, remarkably little is known about how they managed to arrive full-fledged on the scene, already making games that most other releases of the time paled and quailed beside.
And as I'd given myself the week off writing about politics and there wasn't a poker game on, I decided to spend last night having a bit of a dig.
Galaxy Wars, released by Universal in 1979, is one of the first wave of "proper" arcade videogames (defined here as coded on ROM chips rather than being semi-mechanical or solid-state like Pong).
Running on a hacked Space Invaders board (as most of the first wave did), it actually bears a lot of similarities to Taito's 1978 blockbuster. It's got UFOs running across the top of the screen, above a field of asteroids which move one way across the screen, then drop down a level when they reach the edge and start moving back across in the opposite direction.
The screen was a monochrome reflector – sometimes supplemented by sheets of coloured cellophane to mimic a colour display – and all the sound effects are ripped straight from Invaders.
It was a pretty dull game, and other than an inexplicable Japan-only SNES port in 1995 (which seems to have been the only ever licenced home version on any format) it made very little impact on posterity.
Until this week, when it suddenly threatened to become mildly interesting.
I came by a little snippet of games-magazine history this week – via an unlikely route that needn't concern us here – and I just thought I'd share it for the historical record.
Atari ST Review was a magazine published by EMAP in 1992 and 1993, when after just 12 issues it was suddenly sold to Europress, leading to this editorial column in a suspiciously large typeface:
But alert readers might have noticed (from the slightly off alignment of the red border) that the column actually took the form of a hastily-applied sticker. Because that wasn't the editor's original leader.
So, yeah. It was on this day in 1991 that the first ever proper issue of Amiga Power (A Magazine With Tatty Shoes, or something) hit Britons’ newsagents’ shelves.
>>SUB: PLEASE CHECK IMAGE
And while vast numbers of old games magazines are now available to read as lovely friendly PDFs or similar that you can load up onto your computer or electro-tablet and flick through page by page in a gratifying manner, AP inexplicably isn’t.
I was as pleased as a big fat walrus with a free bucket of haddock today to be able to contribute to the week-long one-off revival celebrating the 25th anniversary of the start of the majestic Digitiser.
Especially when I got a lovely new Panel 4 picture from Mr Biffo (instead of money). But I got a bit distracted in the column, and forgot to talk about the thing I meant to talk about, so I’m going to talk about it now.
Seriously, all those millions in development, all the hundreds of pounds people have spent buying the PS4 and the VR headset and the game and the upgrade – how hard could it be to have it detect when you'd gone seriously off track and have the navigator go "ARGH! SHIT! OW! BLOODY HELL, GET BACK ON THE ROAD YOU MORON!", so as to not completely ruin the whole thing?
How dull-witted do you have to be, how far have you missed the point by, to obsess over every last wheelnut in the name of "realism" and then sit the player beside a virtually-real companion who keeps calmly reading out directions even as the car he's in plummets down a mountainside on its roof? For God's sake.
There's nothing about Ramboat (Genera, free, iOS and Android) that isn't interesting. The game itself is a short, punchy and fun pure arcade shooter that most obviously channels Metal Slug and Irem's much-underrated In The Hunt. Indeed, it's basically a very clever adaptation of the latter game for one-thumb control, but presented with all the beautifully-detailed character of the former.
But this isn't the article I've been meaning to write for years about the fascinating and often incredibly elegant and even revolutionary ways that developers have rejigged every traditional game genre for touchscreen devices in order to avoid going down the horribly unsatisfactory route of the "virtual d-pad".
Because the other most intriguing aspect of modern gaming*, particularly on mobile formats, is the monetisation of it. And in the case of Ramboat, the opportunity for an experiment presented itself.
The process of simply buying the Xbox One took me either three days or eight weeks, depending on how you look at it, due to a combination of how retail works these days and the gibbering random madness that is GAME's pricing and corporate structure. But I'm not even going to get into that here.
You know that bit in Superman 2 where Superman is forced by General Zod and his evil Krypton buddies into the magic power-removing chamber, except that Supes has somehow cunningly rewired it so that the space rays or whatever get deflected to everywhere OUTSIDE the chamber instead and they're the ones that lose all their powers while he stays super?
That's basically what's happened in Weston-super-Mare this month.
Since the demise of the Nintendo DS, I've done almost all of my videogaming on smartphones and tablets. A confluence of circumstances made traditional console formats less attractive for a variety of reasons, but also saw me spend more money on gaming than I had done in years. iOS and Android games offer a huge range of incredibly good titles at mindbogglingly tiny prices, almost all of them capable of fitting into whatever free time you have available.
(And not just because they're short, snappy arcade twitch games like Super Hexagon or Impossible Road. Classics like Civilisation and Shadowrun have been revived brilliantly to suit the format, and traditional genres such as scrolling shooters have actually been improved by touchscreen controls, with the likes of Dodonpachi and Raiden rendered far more player-friendly without reducing their fearsome difficulty one iota. Pinball games and others can finally get the aspect ratio they've always wanted.)
More to the point, it almost never takes 47 days to download one.
WhoRattledYourCage on Vibecoding A Better World: “Wait, I mean Monty Mole, sorry. It’s the alliteration and very similar name that confused me. You couldn’t finish the…” Oct 29, 22:11
MrD on Vibecoding A Better World: “Got a link to where I can learn how to Claude please Stu? Wouldn’t know where to begin.” Oct 29, 22:05
Peter McAvoy on Vibecoding A Better World: “As stated on the BBC Scotland news website today it was announced that Gentex in Stranrear is to close and…” Oct 29, 20:12
Southernbystander on Vibecoding A Better World: “As someone who does creative work (music, video) I am not into generative AI for all the usual, obvious reasons…” Oct 29, 19:15
Hatey McHateface on Vibecoding A Better World: “They’re clarty cants in Salisbury. The usual cocktail of germ-laden piss, snot and fecal matter covering their doorknobs, handbags, etc…” Oct 29, 18:10
Hatey McHateface on Vibecoding A Better World: ““I took early retirement from HMRC in 2005” That being the case, sarah, you may be in a position to…” Oct 29, 18:03
Williams on Vibecoding A Better World: “Can you please figure out how to port newish games to MACOS, pretty please? I can only get to the…” Oct 29, 14:30
Iain D on Vibecoding A Better World: “It constantly amazes me that despite the warnings and recent events relating to how AI is very much NOT aligned…” Oct 29, 13:59
sarah on Vibecoding A Better World: “It was starting to go wrong just before I took early retirement from HMRC in 2005. It was, I believe,…” Oct 29, 12:36
diabloandco on Vibecoding A Better World: “Can you no use babywipes for cleaning up Novichok ? I seem to remeber that’s what the folk of Salisbury…” Oct 29, 12:32
James Che on Vibecoding A Better World: “Sarah, I too am extremely appreciative that I had held on to old fashioned paper work and resisted going full…” Oct 29, 11:10
Minceheid on Vibecoding A Better World: “Are you sure you’re not thinking of Jet Set Willy? That game had a generous helping of bugs which made…” Oct 29, 11:07
Rev. Stuart Campbell on Vibecoding A Better World: “If you think the human-run aspects of HMRC are any better I have some extremely distressing news for you.” Oct 29, 10:45
James Che on Vibecoding A Better World: “Being deleted from AI automated computers led to extreme poverty in my case while trying to pay for funerals and…” Oct 29, 09:18
BLMac on Vibecoding A Better World: “Damn, we’ve just got past the SNP’s cabal of angry men in frocks identifying as women debacle. Are we now…” Oct 29, 09:17
Hatey McHateface on Faces In Sand: “Consensus across the MSM is clear – yesterday’s “do nothing” budget fired the starting gun for a WM GE in…” Oct 29, 09:04
sarah on Vibecoding A Better World: “Yes, you’re right. Plus a filing cabinet can’t be hacked. But let the Rev have a break and enjoy himself…” Oct 29, 09:01
James Che on Vibecoding A Better World: “The perfect example of Where AI and computers running government can go wrong that could effect and affect everyone on…” Oct 29, 08:59
Dan on Faces In Sand: “Sigh… Response held in moderation because the links must have had “bad” words…” Oct 29, 08:29
James Che on Vibecoding A Better World: “The suspicion that AI would have have any more humanity in its laws and policies than the SNP to run…” Oct 29, 08:23
Nicky T Naquetti on Vibecoding A Better World: “I remember the glory days of “Digitizer”. It is hard to forget lines like: “It’s not every day a large…” Oct 29, 08:13
Hatey McHateface on Faces In Sand: “From an article about Rosebank in the Guardian Online: “The Guardian also revealed on Tuesday that the Treasury had already…” Oct 29, 07:44
Hatey McHateface on Faces In Sand: ““Which explains what happens in a colony, ‘where the colonized wish to develop and the colonizer holds him back’ (Memmi)”…” Oct 29, 07:25
Aidan on Faces In Sand: “Okay – so reading between the lines this is another one of these schemes dreamt up in the public sector…” Oct 29, 06:54
twathater on Faces In Sand: “There is a very interesting post on Mark Collets blog if anyone is interested” Oct 29, 02:38
WhoRattledYourCage on Vibecoding A Better World: “Do Fairlight or Manic Miner, only without the fucking bugs in them that made them crash when you got near…” Oct 28, 23:39