Ashby Computers & Graphics Ltd, better known under their trading name of Ultimate Play The Game, were the most reclusive and secretive videogame developers of the 8-bit era. Almost never doing interviews and giving very little away when they did, they preferred to let their stream of smash-hit games do most of the talking for them. The anti-Bitmap Brothers, if you will.
The games themselves were just as enigmatic, never really explaining your goal or even how to play. You'd be told the control keys, given a bit of cryptically florid plot waffle and left to get on with it.
But even now, 37 years after the last new Ultimate release, remarkably little is known about how they managed to arrive full-fledged on the scene, already making games that most other releases of the time paled and quailed beside.
And as I'd given myself the week off writing about politics and there wasn't a poker game on, I decided to spend last night having a bit of a dig.
Galaxy Wars, released by Universal in 1979, is one of the first wave of "proper" arcade videogames (defined here as coded on ROM chips rather than being semi-mechanical or solid-state like Pong).
Running on a hacked Space Invaders board (as most of the first wave did), it actually bears a lot of similarities to Taito's 1978 blockbuster. It's got UFOs running across the top of the screen, above a field of asteroids which move one way across the screen, then drop down a level when they reach the edge and start moving back across in the opposite direction.
The screen was a monochrome reflector – sometimes supplemented by sheets of coloured cellophane to mimic a colour display – and all the sound effects are ripped straight from Invaders.
It was a pretty dull game, and other than an inexplicable Japan-only SNES port in 1995 (which seems to have been the only ever licenced home version on any format) it made very little impact on posterity.
Until this week, when it suddenly threatened to become mildly interesting.
I came by a little snippet of games-magazine history this week – via an unlikely route that needn't concern us here – and I just thought I'd share it for the historical record.
Atari ST Review was a magazine published by EMAP in 1992 and 1993, when after just 12 issues it was suddenly sold to Europress, leading to this editorial column in a suspiciously large typeface:
But alert readers might have noticed (from the slightly off alignment of the red border) that the column actually took the form of a hastily-applied sticker. Because that wasn't the editor's original leader.
So, yeah. It was on this day in 1991 that the first ever proper issue of Amiga Power (A Magazine With Tatty Shoes, or something) hit Britons’ newsagents’ shelves.
>>SUB: PLEASE CHECK IMAGE
And while vast numbers of old games magazines are now available to read as lovely friendly PDFs or similar that you can load up onto your computer or electro-tablet and flick through page by page in a gratifying manner, AP inexplicably isn’t.
I was as pleased as a big fat walrus with a free bucket of haddock today to be able to contribute to the week-long one-off revival celebrating the 25th anniversary of the start of the majestic Digitiser.
Especially when I got a lovely new Panel 4 picture from Mr Biffo (instead of money). But I got a bit distracted in the column, and forgot to talk about the thing I meant to talk about, so I’m going to talk about it now.
Seriously, all those millions in development, all the hundreds of pounds people have spent buying the PS4 and the VR headset and the game and the upgrade – how hard could it be to have it detect when you'd gone seriously off track and have the navigator go "ARGH! SHIT! OW! BLOODY HELL, GET BACK ON THE ROAD YOU MORON!", so as to not completely ruin the whole thing?
How dull-witted do you have to be, how far have you missed the point by, to obsess over every last wheelnut in the name of "realism" and then sit the player beside a virtually-real companion who keeps calmly reading out directions even as the car he's in plummets down a mountainside on its roof? For God's sake.
There's nothing about Ramboat (Genera, free, iOS and Android) that isn't interesting. The game itself is a short, punchy and fun pure arcade shooter that most obviously channels Metal Slug and Irem's much-underrated In The Hunt. Indeed, it's basically a very clever adaptation of the latter game for one-thumb control, but presented with all the beautifully-detailed character of the former.
But this isn't the article I've been meaning to write for years about the fascinating and often incredibly elegant and even revolutionary ways that developers have rejigged every traditional game genre for touchscreen devices in order to avoid going down the horribly unsatisfactory route of the "virtual d-pad".
Because the other most intriguing aspect of modern gaming*, particularly on mobile formats, is the monetisation of it. And in the case of Ramboat, the opportunity for an experiment presented itself.
The process of simply buying the Xbox One took me either three days or eight weeks, depending on how you look at it, due to a combination of how retail works these days and the gibbering random madness that is GAME's pricing and corporate structure. But I'm not even going to get into that here.
You know that bit in Superman 2 where Superman is forced by General Zod and his evil Krypton buddies into the magic power-removing chamber, except that Supes has somehow cunningly rewired it so that the space rays or whatever get deflected to everywhere OUTSIDE the chamber instead and they're the ones that lose all their powers while he stays super?
That's basically what's happened in Weston-super-Mare this month.
Since the demise of the Nintendo DS, I've done almost all of my videogaming on smartphones and tablets. A confluence of circumstances made traditional console formats less attractive for a variety of reasons, but also saw me spend more money on gaming than I had done in years. iOS and Android games offer a huge range of incredibly good titles at mindbogglingly tiny prices, almost all of them capable of fitting into whatever free time you have available.
(And not just because they're short, snappy arcade twitch games like Super Hexagon or Impossible Road. Classics like Civilisation and Shadowrun have been revived brilliantly to suit the format, and traditional genres such as scrolling shooters have actually been improved by touchscreen controls, with the likes of Dodonpachi and Raiden rendered far more player-friendly without reducing their fearsome difficulty one iota. Pinball games and others can finally get the aspect ratio they've always wanted.)
More to the point, it almost never takes 47 days to download one.
Chas on The Shortest Day: “Stu. What about starting a ‘crowdfunder’ to get some medical help for Che? If this was a success and the…” Aug 30, 14:12
Alf Baird on The Shortest Day: “Yes James, if Swinney were really our national liberator he would select a referendum question befitting the reality of the…” Aug 30, 14:03
Northcode on The Shortest Day: “No, James, I didn’t. Yours is a classic example of someone mixing historical grievance, constitutional myth, and modern legal reality…” Aug 30, 13:43
Mark Beggan on The Shortest Day: ““What we’ve got here is failure to communicate.” – Captain, ‘Cool Hand Luke’ That is exactly what we’ve got here…” Aug 30, 13:29
James Che on The Shortest Day: “Alex Salmond like other politicians never read the details, and the SNP today ignore that the old parliament of England…” Aug 30, 13:25
James Che on The Shortest Day: “North Code. You sadly missed the point on the Scotland act and the 2014 referendum. It is not up to…” Aug 30, 13:00
Mark Beggan on The Shortest Day: ““Same Shit Different Day” was specifically written for you James. You own that one.” Aug 30, 12:59
Mark Beggan on The Shortest Day: “There are some men who think they are women and some women who think they are men. There are even…” Aug 30, 12:52
Aidan on The Shortest Day: “The really incredible part of the story is how David Cameron/George Osbourne, when divising economic policy in 2008/9, were able…” Aug 30, 12:24
Chas on The Shortest Day: “Easy answer Sam. Who will do the how’s and when? The SNP? Are there people waiting on the periphery ready…” Aug 30, 12:24
sam on The Shortest Day: “https://russincheshire.substack.com/p/the-spreadsheet-that-broke-britain?r=lwml0&utm_campaign=post-expanded-share&utm_medium=web “In 2013 Thomas Herndon, an unsung, 20-something economics student from Massachusetts, was handed a homework assignment. He was tasked…” Aug 30, 11:57
Aidan on The Shortest Day: “It’s nonsense to suggest that this single paper was the entire basis for the post-2010 coalition economy policy, not least…” Aug 30, 11:47
Hatey McHateface on The Shortest Day: “You barsturt, CC. I really didn’t want to know that! Another fondly remembered experience from the past that the young…” Aug 30, 11:46
factchecker on The Shortest Day: “Perhaps that’s because that’s how democracy works in the 21st century. The reason we (the people of Scotland) were not…” Aug 30, 11:43
Hatey McHateface on The Shortest Day: “Sure, Bob. If you tell us you don’t celebrate Christmas either, we’ll believe you. After all, that was never a…” Aug 30, 11:41
Knuckle_Heid on The Shortest Day: ““….Good Governance in Scotland….” er, you what, Dave? As has long been documented on WoS, since 2015 your “Government” has…” Aug 30, 11:38
Hatey McHateface on The Shortest Day: “Respect to you, Northy, for daring to utter some of the truths that most won’t. It remains but to add…” Aug 30, 11:36
sam on The Shortest Day: “It can’t be said with any certainty what any independent country will look like as time passes. Within my considerable…” Aug 30, 11:33
Dan on The Shortest Day: “robertkknight says: at 10:37 am “It’s raining outside…” https://www.bbc.co.uk/news/articles/clyrv84yd9ko #WetterTogether” Aug 30, 11:26
Aidan on The Shortest Day: “Good man Spartan! I’m guessing you have your PPL? It’s something I’d love to do, particularly in Scotland where we’re…” Aug 30, 11:17
robertkknight on The Shortest Day: “…and it’s NOT a “holiday weekend” in my country.” Aug 30, 11:04
100%Yes on The Shortest Day: “Oh dear, it’s now dawned on the zombie SNP membership. I’m not laughing I’m applaud you’ve been taken in so…” Aug 30, 10:58
sam on The Shortest Day: “Spreadsheets get it wrong. It does happen. As so often with you, you let your prejudices overwhelm your limited intelligence.…” Aug 30, 10:44
Chas on The Shortest Day: “It may have escaped your notice that most!! Of the Scots thst were around in 1707 are now deed.” Aug 30, 10:40
robertkknight on The Shortest Day: “It’s raining outside…” Aug 30, 10:37
Northcode on The Shortest Day: “The Scottish Independence Referendum (Franchise) Act 2013 set the scope for the franchise for the referendum. It defined those able…” Aug 30, 10:27
Chas on The Shortest Day: “I believe that roughly 50% of Scots, residing in Scotland, are in favour of Independence. I am one of them.…” Aug 30, 10:25
Captain Caveman on The Shortest Day: “Absolutely Hatey, it’s my favourite building in the entire world. As an Engineer, it’s surely an unsurpassed gem for that…” Aug 30, 10:24
Hatey McHateface on The Shortest Day: “Ha, James, any Sovereign Scot alive today can choose to ratify the Union. Until you can get your head around…” Aug 30, 10:13
Hatey McHateface on The Shortest Day: “I’m not ruling out, sam, the possibility that you truly believe that one fifth of UK adults choose not to…” Aug 30, 10:08