Ashby Computers & Graphics Ltd, better known under their trading name of Ultimate Play The Game, were the most reclusive and secretive videogame developers of the 8-bit era. Almost never doing interviews and giving very little away when they did, they preferred to let their stream of smash-hit games do most of the talking for them. The anti-Bitmap Brothers, if you will.
The games themselves were just as enigmatic, never really explaining your goal or even how to play. You'd be told the control keys, given a bit of cryptically florid plot waffle and left to get on with it.
But even now, 37 years after the last new Ultimate release, remarkably little is known about how they managed to arrive full-fledged on the scene, already making games that most other releases of the time paled and quailed beside.
And as I'd given myself the week off writing about politics and there wasn't a poker game on, I decided to spend last night having a bit of a dig.
Galaxy Wars, released by Universal in 1979, is one of the first wave of "proper" arcade videogames (defined here as coded on ROM chips rather than being semi-mechanical or solid-state like Pong).
Running on a hacked Space Invaders board (as most of the first wave did), it actually bears a lot of similarities to Taito's 1978 blockbuster. It's got UFOs running across the top of the screen, above a field of asteroids which move one way across the screen, then drop down a level when they reach the edge and start moving back across in the opposite direction.
The screen was a monochrome reflector – sometimes supplemented by sheets of coloured cellophane to mimic a colour display – and all the sound effects are ripped straight from Invaders.
It was a pretty dull game, and other than an inexplicable Japan-only SNES port in 1995 (which seems to have been the only ever licenced home version on any format) it made very little impact on posterity.
Until this week, when it suddenly threatened to become mildly interesting.
I came by a little snippet of games-magazine history this week – via an unlikely route that needn't concern us here – and I just thought I'd share it for the historical record.
Atari ST Review was a magazine published by EMAP in 1992 and 1993, when after just 12 issues it was suddenly sold to Europress, leading to this editorial column in a suspiciously large typeface:
But alert readers might have noticed (from the slightly off alignment of the red border) that the column actually took the form of a hastily-applied sticker. Because that wasn't the editor's original leader.
So, yeah. It was on this day in 1991 that the first ever proper issue of Amiga Power (A Magazine With Tatty Shoes, or something) hit Britons’ newsagents’ shelves.
>>SUB: PLEASE CHECK IMAGE
And while vast numbers of old games magazines are now available to read as lovely friendly PDFs or similar that you can load up onto your computer or electro-tablet and flick through page by page in a gratifying manner, AP inexplicably isn’t.
I was as pleased as a big fat walrus with a free bucket of haddock today to be able to contribute to the week-long one-off revival celebrating the 25th anniversary of the start of the majestic Digitiser.
Especially when I got a lovely new Panel 4 picture from Mr Biffo (instead of money). But I got a bit distracted in the column, and forgot to talk about the thing I meant to talk about, so I’m going to talk about it now.
Seriously, all those millions in development, all the hundreds of pounds people have spent buying the PS4 and the VR headset and the game and the upgrade – how hard could it be to have it detect when you'd gone seriously off track and have the navigator go "ARGH! SHIT! OW! BLOODY HELL, GET BACK ON THE ROAD YOU MORON!", so as to not completely ruin the whole thing?
How dull-witted do you have to be, how far have you missed the point by, to obsess over every last wheelnut in the name of "realism" and then sit the player beside a virtually-real companion who keeps calmly reading out directions even as the car he's in plummets down a mountainside on its roof? For God's sake.
There's nothing about Ramboat (Genera, free, iOS and Android) that isn't interesting. The game itself is a short, punchy and fun pure arcade shooter that most obviously channels Metal Slug and Irem's much-underrated In The Hunt. Indeed, it's basically a very clever adaptation of the latter game for one-thumb control, but presented with all the beautifully-detailed character of the former.
But this isn't the article I've been meaning to write for years about the fascinating and often incredibly elegant and even revolutionary ways that developers have rejigged every traditional game genre for touchscreen devices in order to avoid going down the horribly unsatisfactory route of the "virtual d-pad".
Because the other most intriguing aspect of modern gaming*, particularly on mobile formats, is the monetisation of it. And in the case of Ramboat, the opportunity for an experiment presented itself.
The process of simply buying the Xbox One took me either three days or eight weeks, depending on how you look at it, due to a combination of how retail works these days and the gibbering random madness that is GAME's pricing and corporate structure. But I'm not even going to get into that here.
You know that bit in Superman 2 where Superman is forced by General Zod and his evil Krypton buddies into the magic power-removing chamber, except that Supes has somehow cunningly rewired it so that the space rays or whatever get deflected to everywhere OUTSIDE the chamber instead and they're the ones that lose all their powers while he stays super?
That's basically what's happened in Weston-super-Mare this month.
Since the demise of the Nintendo DS, I've done almost all of my videogaming on smartphones and tablets. A confluence of circumstances made traditional console formats less attractive for a variety of reasons, but also saw me spend more money on gaming than I had done in years. iOS and Android games offer a huge range of incredibly good titles at mindbogglingly tiny prices, almost all of them capable of fitting into whatever free time you have available.
(And not just because they're short, snappy arcade twitch games like Super Hexagon or Impossible Road. Classics like Civilisation and Shadowrun have been revived brilliantly to suit the format, and traditional genres such as scrolling shooters have actually been improved by touchscreen controls, with the likes of Dodonpachi and Raiden rendered far more player-friendly without reducing their fearsome difficulty one iota. Pinball games and others can finally get the aspect ratio they've always wanted.)
More to the point, it almost never takes 47 days to download one.
Northcode on These Words Are My Own: “Southernbystander. You’re right, that the practical side matters more than the abstract principle. When I talk about “sovereignty of the…” Jul 21, 12:19
TURABDIN on The Wheels Of Industry: “BURNHAM became Brit PM by a system that is not directly accountable to the people, it was a internal westminster…” Jul 21, 12:15
Southernbystander on These Words Are My Own: “Yes this is all possible and the sentiment is sound, though as others have asked what does deriving sovereignty from…” Jul 21, 11:17
Oneliner on Progressing To Oblivion: “Angus Robertson was a member of the Defence Select Committee. Imagine how disturbing that must have been for his fellow…” Jul 21, 10:39
BLMac on The Wheels Of Industry: “Do any of these polls restrict their canvassing to the only people who should be allowed to have a say…” Jul 21, 10:29
Alf Baird on The Wheels Of Industry: “We know that denial is part of the colonial condition, so no surprise you twa canna, or rather winna see…” Jul 21, 10:11
100%Yes on The Wheels Of Industry: “Swinney Speaking to the Press Association at Bute House, said he wanted Burnham to devolve energy and economic powers to…” Jul 21, 09:58
robertkknight on The Wheels Of Industry: “The biggest trick the colonial oppressor ever pulled was to convince the oppressed that their presence was entirely benevolent in…” Jul 21, 09:47
Minceheid on The Wheels Of Industry: “Just on the side, the collected body of Aurelius’ writings which came to be known as “Meditations” reveals a rather…” Jul 21, 09:35
desimond on The Wheels Of Industry: “All the money spinning conventions will move the dial not one iota..but will help the bank balance of a choice…” Jul 21, 09:33
100%Yes on The Wheels Of Industry: “The SNP/Scottish government has no power they even took it to court to prove it to themselves. So the new…” Jul 21, 09:19
Chas on The Wheels Of Industry: “They must have a huge amount of paper clips to be counted and pencils to be sharpened at the UN.…” Jul 21, 09:17
Hatey McHateface on The Wheels Of Industry: “Is it that you write your best posts between 2 and 3 am? But what’s that got to do with…” Jul 21, 08:18
Hatey McHateface on The Wheels Of Industry: “I suspect that most Scots are blissfully unaware of their “colonial oppression”, Alf. Not having to worry about the “colonial…” Jul 21, 08:12
Hatey McHateface on The Wheels Of Industry: “Everybody had better wheesht about the £150+ billion per annum. Extraordinary, though, how even two professors together can contrive to…” Jul 21, 08:03
Young Lochinvar on The Wheels Of Industry: “Just pondering history, with some links to (what would be) Scotland. Emperor Hadrian (of wall fame) listed his successor as…” Jul 21, 02:55
Mark Beggan on The Wheels Of Industry: “Kemp is sitting in a crashed car trying to convince the passengers and eye-witnesses that the car is still road…” Jul 21, 00:28
Alf Baird on The Wheels Of Industry: ““Maybe we need to spend a few years wondering what’s to be done before we work out what’s to be…” Jul 20, 23:17
Harper (Kenneth John) on The Wheels Of Industry: “Who funds the National ? as I doubt its sales revenue, hope its not the missing Yes Scotland funds” Jul 20, 22:10
Spade on The Wheels Of Industry: “This is the post-apocalyptic political landscape that was anticipated a few years ago, the inevitable consequence of the SNP crime…” Jul 20, 21:34
sam on The Wheels Of Industry: “Professors Henderson and Wyn Jones have done studies on the “Future of England” over a number of yeaars. The findings…” Jul 20, 20:33
Hatey McHateface on The Wheels Of Industry: “I didn’t know the devil bought soles.” Jul 20, 20:25
Knuckle_Heid on The Wheels Of Industry: “Seriously, who pays money to read this garbage? Endlessly promising a better future (we just need to be patient &…” Jul 20, 20:15
100%Yes on The Wheels Of Industry: “Thank god you told us the nitty gritty. To be honest I’d rather sell my sole to the devil than…” Jul 20, 19:57
Hatey McHateface on The Wheels Of Industry: “@Dan Your final paragraph is exactly right.” Jul 20, 19:46
sam on The Wheels Of Industry: ““The findings showed: 60% of voters in England say current politics makes them feel angry 55% say it makes them…” Jul 20, 19:26
100%Yes on The Wheels Of Industry: “robertkknight A parasite is a living thing the SNP is dead.” Jul 20, 18:33
100%Yes on The Wheels Of Industry: “John Swinney leader of the SNP, just been elected on a huge lie, but his top priority is the cost…” Jul 20, 18:27
Dan on The Wheels Of Industry: ““He doesn’t cite any evidence for that figure, although it does pretty much correspond with what pro-indy parties got in…” Jul 20, 18:22