Ashby Computers & Graphics Ltd, better known under their trading name of Ultimate Play The Game, were the most reclusive and secretive videogame developers of the 8-bit era. Almost never doing interviews and giving very little away when they did, they preferred to let their stream of smash-hit games do most of the talking for them. The anti-Bitmap Brothers, if you will.
The games themselves were just as enigmatic, never really explaining your goal or even how to play. You'd be told the control keys, given a bit of cryptically florid plot waffle and left to get on with it.
But even now, 37 years after the last new Ultimate release, remarkably little is known about how they managed to arrive full-fledged on the scene, already making games that most other releases of the time paled and quailed beside.
And as I'd given myself the week off writing about politics and there wasn't a poker game on, I decided to spend last night having a bit of a dig.
Galaxy Wars, released by Universal in 1979, is one of the first wave of "proper" arcade videogames (defined here as coded on ROM chips rather than being semi-mechanical or solid-state like Pong).
Running on a hacked Space Invaders board (as most of the first wave did), it actually bears a lot of similarities to Taito's 1978 blockbuster. It's got UFOs running across the top of the screen, above a field of asteroids which move one way across the screen, then drop down a level when they reach the edge and start moving back across in the opposite direction.
The screen was a monochrome reflector – sometimes supplemented by sheets of coloured cellophane to mimic a colour display – and all the sound effects are ripped straight from Invaders.
It was a pretty dull game, and other than an inexplicable Japan-only SNES port in 1995 (which seems to have been the only ever licenced home version on any format) it made very little impact on posterity.
Until this week, when it suddenly threatened to become mildly interesting.
I came by a little snippet of games-magazine history this week – via an unlikely route that needn't concern us here – and I just thought I'd share it for the historical record.
Atari ST Review was a magazine published by EMAP in 1992 and 1993, when after just 12 issues it was suddenly sold to Europress, leading to this editorial column in a suspiciously large typeface:
But alert readers might have noticed (from the slightly off alignment of the red border) that the column actually took the form of a hastily-applied sticker. Because that wasn't the editor's original leader.
So, yeah. It was on this day in 1991 that the first ever proper issue of Amiga Power (A Magazine With Tatty Shoes, or something) hit Britons’ newsagents’ shelves.
>>SUB: PLEASE CHECK IMAGE
And while vast numbers of old games magazines are now available to read as lovely friendly PDFs or similar that you can load up onto your computer or electro-tablet and flick through page by page in a gratifying manner, AP inexplicably isn’t.
I was as pleased as a big fat walrus with a free bucket of haddock today to be able to contribute to the week-long one-off revival celebrating the 25th anniversary of the start of the majestic Digitiser.
Especially when I got a lovely new Panel 4 picture from Mr Biffo (instead of money). But I got a bit distracted in the column, and forgot to talk about the thing I meant to talk about, so I’m going to talk about it now.
Seriously, all those millions in development, all the hundreds of pounds people have spent buying the PS4 and the VR headset and the game and the upgrade – how hard could it be to have it detect when you'd gone seriously off track and have the navigator go "ARGH! SHIT! OW! BLOODY HELL, GET BACK ON THE ROAD YOU MORON!", so as to not completely ruin the whole thing?
How dull-witted do you have to be, how far have you missed the point by, to obsess over every last wheelnut in the name of "realism" and then sit the player beside a virtually-real companion who keeps calmly reading out directions even as the car he's in plummets down a mountainside on its roof? For God's sake.
There's nothing about Ramboat (Genera, free, iOS and Android) that isn't interesting. The game itself is a short, punchy and fun pure arcade shooter that most obviously channels Metal Slug and Irem's much-underrated In The Hunt. Indeed, it's basically a very clever adaptation of the latter game for one-thumb control, but presented with all the beautifully-detailed character of the former.
But this isn't the article I've been meaning to write for years about the fascinating and often incredibly elegant and even revolutionary ways that developers have rejigged every traditional game genre for touchscreen devices in order to avoid going down the horribly unsatisfactory route of the "virtual d-pad".
Because the other most intriguing aspect of modern gaming*, particularly on mobile formats, is the monetisation of it. And in the case of Ramboat, the opportunity for an experiment presented itself.
The process of simply buying the Xbox One took me either three days or eight weeks, depending on how you look at it, due to a combination of how retail works these days and the gibbering random madness that is GAME's pricing and corporate structure. But I'm not even going to get into that here.
You know that bit in Superman 2 where Superman is forced by General Zod and his evil Krypton buddies into the magic power-removing chamber, except that Supes has somehow cunningly rewired it so that the space rays or whatever get deflected to everywhere OUTSIDE the chamber instead and they're the ones that lose all their powers while he stays super?
That's basically what's happened in Weston-super-Mare this month.
Since the demise of the Nintendo DS, I've done almost all of my videogaming on smartphones and tablets. A confluence of circumstances made traditional console formats less attractive for a variety of reasons, but also saw me spend more money on gaming than I had done in years. iOS and Android games offer a huge range of incredibly good titles at mindbogglingly tiny prices, almost all of them capable of fitting into whatever free time you have available.
(And not just because they're short, snappy arcade twitch games like Super Hexagon or Impossible Road. Classics like Civilisation and Shadowrun have been revived brilliantly to suit the format, and traditional genres such as scrolling shooters have actually been improved by touchscreen controls, with the likes of Dodonpachi and Raiden rendered far more player-friendly without reducing their fearsome difficulty one iota. Pinball games and others can finally get the aspect ratio they've always wanted.)
More to the point, it almost never takes 47 days to download one.
sarah on A Thousand Islands In The Sea: “@ Willie: thanks for raising this matter. It is yet another example of the failure by so many people who…” Sep 19, 21:29
Oneliner on A Thousand Islands In The Sea: “Described as ‘House Jocks’ on Through A Scottish Prism There are many other examples of the subculture” Sep 19, 21:25
Hatey McHateface on A Thousand Islands In The Sea: “Apology accepted. It was a forced error in the heat of the moment, no more than that. And Alf’s hypocrisy…” Sep 19, 20:40
Hatey McHateface on A Thousand Islands In The Sea: “@Spartan My view is that anybody who is willing to sacrifice Ukr, or Isr for that matter, in exchange for…” Sep 19, 20:34
factchecker on A Thousand Islands In The Sea: “Time for an apology. At at 4.22pm I posted in reply to our learned professor’s delight at Scottish independence being…” Sep 19, 20:06
Spartan 117 on A Thousand Islands In The Sea: “@Hatey – The West collectively is doing its best to actively fan the flames of conflict. The nations involved are…” Sep 19, 19:59
Factchecker on A Thousand Islands In The Sea: “Ah, now I understand. Being born and bred in Scotland, going to a Scottish comprehensive school and a Scottish university…” Sep 19, 19:58
Spartan 117 on A Thousand Islands In The Sea: “@Factchecker – To be fair to Alf he was merely quoting 2nd hand, however his selection of sources/quotes does raise…” Sep 19, 19:54
Spartan 117 on A Thousand Islands In The Sea: “What a lot of keech being spraffed here. Two PMs since 1997 were Scottish, serving a total of 13 years;…” Sep 19, 19:48
Aidan on A Thousand Islands In The Sea: “Fuck me Alf – so we’ve got Vl@d, perhaps we can look to get; – Bhaal – Bughuul – the…” Sep 19, 19:48
Hatey McHateface on A Thousand Islands In The Sea: ““WM decisions are made by its MPs, not the PM” Jeezo Xaracen. How many suns do you see in the…” Sep 19, 19:13
Willie on A Thousand Islands In The Sea: “To change the dial a touch this Saturday evening I was just catching up on the questions being asked in…” Sep 19, 19:12
Hatey McHateface on A Thousand Islands In The Sea: “Aw, Dave, it breks ma hert ye’ve nae ither cant tae play wi.” Sep 19, 19:06
Hatey McHateface on A Thousand Islands In The Sea: “No shit, Sherlock, erm, Alf. Who’s this Ambassador Murray boy? I don’t waste my time on X.” Sep 19, 18:57
DaveL on A Thousand Islands In The Sea: “The self proclaimed factchecker speaks! Who takes any notice of you? You claim at 4.22pm that ‘thousands’ of innocent civilians…” Sep 19, 18:54
TURABDIN on A Thousand Islands In The Sea: “@FACTCHECKER, depends on how one might define «Scottish». Pedestrian anglo-unionist clones or a Scot with a functioning individuality. Blair &…” Sep 19, 18:54
Xaracen on A Thousand Islands In The Sea: ““In that time we have been hugely over-represented as leaders of the UK. Hardly a ‘subaltern people’.” WM decisions are…” Sep 19, 18:45
DaveL on A Thousand Islands In The Sea: “…but we keep being told by the MSM and you (wee Adolf AKA Hatey) that the Rus are losing the…” Sep 19, 18:37
Dan on A Thousand Islands In The Sea: “Massively wealthy UK “businessman” and tax resident in Monaco who lays off loads of folk from companies he is involved…” Sep 19, 18:03
factchecker on A Thousand Islands In The Sea: “In the last 30 years, on a population basis Scotland should have had a Prime Minister for 3 of them.…” Sep 19, 18:00
TURABDIN on A Thousand Islands In The Sea: “assuming your post is not ironic, which i believe it might be, the current UK cabinet has one Scot in…” Sep 19, 17:29
TURABDIN on A Thousand Islands In The Sea: “One cannot be too choosey about ones friends or you might end up with none. One may sup….with a long…” Sep 19, 17:10
agentx on A Thousand Islands In The Sea: ““Subaltern peoples” refers to social groups, classes, or populations who are structurally excluded, marginalised, and denied a voice or agency…” Sep 19, 16:53
robertkknight on A Thousand Islands In The Sea: “Herman Munster couldn’t find Scotland on a map if his next hit of amyl nitrite depended upon it. The Celtic…” Sep 19, 16:45
factchecker on A Thousand Islands In The Sea: “Our resident professor comments approvingly “In response to the Celtic nations meeting, Lavrov stated explicitly that Ru**ia supports Scotland’s right…” Sep 19, 16:22
TURABDIN on A Thousand Islands In The Sea: “@Alf Baird Trying to avoid moderation traps…so here goes sans triggers…. Edward Said was a singular man. I should have…” Sep 19, 16:16
TURABDIN on A Thousand Islands In The Sea: “I do not associate Trump or his MAGA foreign policy, or deals as he calls his «ploys», with nuance. The…” Sep 19, 16:02
Alf Baird on A Thousand Islands In The Sea: “Talking of ‘delusion’, Hatey, the comment below from Ambassador Murray tends to reject yours and your colonial cohorts claim that…” Sep 19, 15:25
James Che on A Thousand Islands In The Sea: “Confused. If it is possible where do you envisage The Westminster parliament and government war being Scotlands if Westminster dates…” Sep 19, 15:09