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How I Was Made 22

Posted on May 05, 2012 by

If they spend any amount of time browsing through Wings over Sealand, alert readers may well find themselves noticing a number of recurring themes popping up throughout its pages, and one of the commonest is a violent contempt for nearly all videogames journalism. This is because, not to put too fine a point on it, nearly all videogames journalism is a crime against humanity. (Either in the literary, ethical or sociological senses, and usually all three.)

Practiced largely by cynical-yet-incompetent careerists who regard themselves as essentially the games industry's door-to-door salesmen – rather than as a safeguard standing between the industry and the public, protecting consumers from wasting their money on terrible products – the dismally low standard of nearly all videogames journalism was and remains the reason why your correspondent felt the need to take the job on for himself, so that at least on occasion it might be done halfway-properly.

And if the 21-years-and-counting career that followed that decision isn't a reason to hate videogames journalists, then this reporter doesn't know what is.

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Fuck the C64 65

Posted on April 29, 2012 by

The 30th anniversary of the ZX Spectrum has sparked a flurry of nostalgia pieces in the games press, many of which for some reason can’t help comparing the Sinclair machine to its main American competitor. And since the games press is a dictatorship of dullards, the C64 has come out on top in most of them, invariably helped by a colossally biased selection of judges.

Eurogamer, for example, takes a big dump on the Speccy’s birthday cake by calling on Julian Rignall (editor of a C64 magazine), Steve Jarratt (editor of a C64 magazine), Gary Penn (writer on a C64 magazine), Gary Liddon (writer on a C64 magazine), Jason Page (a C64 coder) and Paul Glancey (writer on a C64 magazine) – with only some three-year-old quotes from the sadly-deceased Jonathan “Joffa” Smith holding up the Speccy’s end of the debate – to come to the startling opinion that it deems the C64 the superior machine. Last month’s Retro Gamer reached a similar conclusion for much the same set of spastic-faced reasons. (“Whine bleat SID chip wah wah wah.”)

But fuck all of them, because they’re all cunts and they can suck our dicks.

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Request spot 4

Posted on April 23, 2012 by

"Dear WoSland,

I've greatly enjoyed the series of pictures you've been publishing recently in lieu of proper features while you bang on endlessly about Scottish politics and neglect this formerly-popular blog. But I notice that you're yet to print a shot of a cheese biscuit that looks like an oil tanker being attacked by a gigantic mutant starfish. Please remedy this omission or, like so many others, I'm cancelling my subscription.

Yours menacingly,
Tired Device, Hackney"

Your wish is our command, Mr Device!

It’s back (bacon), baby 5

Posted on April 17, 2012 by

And better than ever.

Mmm, dinner.

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Marks & Spencer RACISM shock 5

Posted on April 02, 2012 by

Spotted yesterday in the "Easter goods" section of the Bath branch:

WoSland wishes to make clear that "chocolate face" is not and has never been an acceptable form of address towards anyone. SOMETHING MUST BE DONE.

How to lose $210m in two seconds 19

Posted on March 31, 2012 by

If your fingers exert even the slightest amount of pressure on the pulse of the mobile-gaming zeitgeist, the image below is going to set your deja-vu-sense a-tingling.

If there's one thing you can't accuse App Store developers of, it's being slow to rip off a success story. In this case, the success story in question is the astonishing overnight smash-hit Draw Something, which exploded into the news so dramatically that notorious idea-pirates Zynga (the same company who shamelessly cloned Tiny Tower) actually opted to pay a rumoured $210m for the company who made it rather than just banging out their own hasty barefaced knock-off like they usually would.

The game in our picture is functionally all but identical to Draw Something, except with more features. You get extra drawing tools and lots more colours to play with, and there are extra game modes on top of the straightforward turn-based picture exchange of OMGPOP's No.1 phenomenon. (Which in fact barely qualifies as a "game" at all, but that's another feature entirely.) The funny thing, though, is that it ISN'T a knock-off.

It's a game that came out two months BEFORE Draw Something, is basically exactly the same but superior to it in almost every way, yet has conspicuously failed to earn so much money that its bewildered creators can do little but giggle all day at their insane good fortune. Why? Well, of course we can't say for absolute certain. But we'd be happy to wager a pretty substantial amount of money on the fact that some complete dogturd-brained demi-wit decided to lumber it with the name Charadium II.

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The voice of the people 8

Posted on March 22, 2012 by

We've written before about the democratisation of criticism, and how it's all but obliterated genuine videogames journalism. Here's what the phenomenon has brought us, in the shape of some reviews of Angry Birds Space, which was released today.

Click to enlarge if you can't read them. (NB Unlike Amazon, you do actually have to buy/download a game on iTunes before you can review it.)

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That was then 0

Posted on March 21, 2012 by

For the thousands of readers who slightly startlingly visited yesterday's piece on Bath's retail economy (you never know which are going to be the popular stories in this business), here's the December 2009 WoS feature on Newport referenced in it, which I've unlocked from the WoS subscriber section. (I tried to just copy it over into this blog, but it was a hideous technical nightmare.)

How To Commit A Terrorist Atrocity And Get Away With It

If I can find the time one day next week, I'm going to try to go back to Newport and see how it's getting along two years on. Stand by for upbeat feelgood action!

This is Bath 37

Posted on March 20, 2012 by

And so tick follows tock. Alert WoS viewers may recall a subscriber feature from way back in December 2009 in which we chronicled the grim retail decay of the Welsh city of Newport. But two years into the Tories' medieval bloodletting "cure" for Britain's financial woes, the evidence of the country's slow but inexorable economic collapse can no longer be contained in the ghettoes of the working class. Because this is Bath.

This compact city of just 80,000 or so is swelled all year round by swarming hordes of well-heeled tourists (because you have to be well-heeled to come here at all) who troop in in their literally-millions to admire the pretty architecture and spew money into a local economy that's already cherry-pink with high-earning professionals.

I've lived here, lurking unnoticed in one of Britain's wealthiest corners, for over 21 years now. In all that time, it's hard to think back and recall even a single instance of a city-centre shop that's been empty for anything other than a brief transitional period between owners. Not any more.

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Shopping with Burke and Hare 24

Posted on March 08, 2012 by

To be honest, I thought I was bound to have missed the boat. When you hear about fire-sale bargains on the internet, you tend to find that they're long gone by the time you actually get to the shops, cleared out by swarms of discount locusts. But when I took a wander into Bath city centre today after reading of GAME and Gamestation's last-throw-of-the-dice stock clearance, I didn't exactly have to fight through crowds.

That didn't, by any stretch, mean that they were out of the good stuff, though.

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The mack daddy of metagaming 23

Posted on February 25, 2012 by

Alert WoSland viewers won't need telling that there's nothing this blog enjoys more than a hearty slice of metagaming, and there can be little rational disputing that the modern-day maestro of the form is cranky old code-grump Jeff Minter. The ruminant-loving curmudgeon has just released another retro-flavoured reference-rammed remake onto the App Store, and it's his best work yet.

iOS Gridrunner is the latest in a long line of remakes of Minter's veteran Centipede derivative, and it's a brilliant interpretation. A tiny (12MB) universal app offering both iPhone/iTouch and iPad versions for a single 69p payment, it's got the VIC-20 and C64 games thrown in as bonus freebies and it also supports the iCade. Frankly you'd have to be some manner of total spoon-faced klutz to pass it by.

It's an all-action blast, and while we wouldn't say the MOST fun you can have with it is spotting all the bits he's nicked from classic 80s coin-ops, it's certainly an entertaining diversion. We're bound to have missed loads, but below are all the ones we've spotted so far. See if you can find any that slipped our notice and we'll make a definitive list.

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The dark side of digital distribution 42

Posted on February 24, 2012 by

As a concept, digital distribution – particularly of videogames – is a wonderful thing. It should, and sometimes does, reduce prices dramatically by cutting out the need for physical manufacture, stock inventory, distribution and retail middleman. (Which in turn can also make niche genres economically viable.)

It can be, and usually is, much more convenient too – there's no need to mess around with noisy, slow-loading discs or worry about getting them scratched or losing them if all your content is right there on an instantly-accessible hard drive.

The only problem with digital is that it cedes control of your software library (and therefore all the money you've invested in it) to business, and business is evil.

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