The proceedings at the Supreme Court this week were a tough follow even if you could get the court’s abominably bad livestream to work. They’re all archived here now, but non-lawyers will probably glaze over quickly during the nine hours of intense legalese.
We’re not allowed to clip up any illustrative sections, on pain of possible contempt of court, so perhaps the best way to explain the key parts of what happened in a vaguely comprehensible way is by showing you some commentary from social media.
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analysis, lost WoS, politics, science, scottish politics, sealand, snacks, transcult, uk politics, videogames
I was scurrying around in the WoS Archives this evening looking for something else, and I stumbled across this. It’s a piece from April 2000 for now-defunct games-industry trade paper CTW, in which I interviewed Andy Smith of Future Gamer, the email magazine that eventually evolved into GamesRadar.
Marvel through your tears, viewers at the eerily accurate foretelling of the state of games journalism that was about to unfold.
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analysis, lost WoS, videogames
If they spend any amount of time browsing through Wings over Sealand, alert readers may well find themselves noticing a number of recurring themes popping up throughout its pages, and one of the commonest is a violent contempt for nearly all videogames journalism. This is because, not to put too fine a point on it, nearly all videogames journalism is a crime against humanity. (Either in the literary, ethical or sociological senses, and usually all three.)
Practiced largely by cynical-yet-incompetent careerists who regard themselves as essentially the games industry's door-to-door salesmen – rather than as a safeguard standing between the industry and the public, protecting consumers from wasting their money on terrible products – the dismally low standard of nearly all videogames journalism was and remains the reason why your correspondent felt the need to take the job on for himself, so that at least on occasion it might be done halfway-properly.
And if the 21-years-and-counting career that followed that decision isn't a reason to hate videogames journalists, then this reporter doesn't know what is.
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analysis, lost WoS, videogames
The 30th anniversary of the ZX Spectrum has sparked a flurry of nostalgia pieces in the games press, many of which for some reason can’t help comparing the Sinclair machine to its main American competitor. And since the games press is a dictatorship of dullards, the C64 has come out on top in most of them, invariably helped by a colossally biased selection of judges.
Eurogamer, for example, takes a big dump on the Speccy’s birthday cake by calling on Julian Rignall (editor of a C64 magazine), Steve Jarratt (editor of a C64 magazine), Gary Penn (writer on a C64 magazine), Gary Liddon (writer on a C64 magazine), Jason Page (a C64 coder) and Paul Glancey (writer on a C64 magazine) – with only some three-year-old quotes from the sadly-deceased Jonathan “Joffa” Smith holding up the Speccy’s end of the debate – to come to the startling opinion that it deems the C64 the superior machine. Last month’s Retro Gamer reached a similar conclusion for much the same set of spastic-faced reasons. (“Whine bleat SID chip wah wah wah.”)
But fuck all of them, because they’re all cunts and they can suck our dicks.
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analysis, idiots, lost WoS, videogames
Whatever it is that makes me love football, it’s not the commonly-cited feeling of community, because I’ve never really had that. When I was young I was pretty much the only gay (“Aberdeen fan”) in the village (“town of 20,000 people”) – the vast majority of people in central Scotland support the vile twin icons of bigotry Rangers or Celtic, or (if they have no interest in Irish history) to a much lesser extent Hearts and an even lesser extent Hibs.
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football, lost WoS, och aye the news