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Archive for the ‘videogames’


Speedy Discount 2, more like 0

Posted on March 06, 2011 by

Just a few days after release, Speedball 2 Evolution has had its price slashed from £2.39 to 59p, for an unknown length of time.

At that price, everybody pile in.

More of you need to have this 4

Posted on March 04, 2011 by

While it's still free, so that you can enjoy its awesome ghost-racing capers.

Having played Mad Skills Motocross (available for PC, Mac and Linux as well as iOS), I am now OUTRAGED that all other racing-type games don't let you go to the online leaderboards and go head-to-head against the recording of anyone's best run. I'd write to my MP about it, but he's a treacherous cunt.

Manic Minoer 6

Posted on March 03, 2011 by

or Why The iPhone Is The New Amiga, Part 17.

Minotron 2112 was released today (at the time of writing an iTunes or App Store search for "minotron" doesn't bring it up, but if instead you search for "llamasoft" it's there), the second outing for Jeff Minter's game-in-a-month Minotaur Project after the flawed but fun Minotaur Rescue.

(Which incidentally is apparently about to have many of the issues raised in the WoSland review – or "moaning", as Mr Minter refers to user feedback – fixed in a just-submitted update.)

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The worst videogame ever made 33

Posted on February 10, 2011 by

Ask a thousand people what the best videogame of all time is and you’ll only get back a tiny handful of names (with variants) – Super Mario, Half-Life, Grand Theft Auto, Call Of Duty, Naughty Ones, all the usual suspects. But ask the same thousand people what the worst game ever is and you’ll get a thousand different answers.

It’s time someone stood up and made a decision.

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It happened here 4

Posted on February 09, 2011 by

Does anyone recognise these two fine figures of chaps puzzling over how to deal with their recycling backlog? You know them well.

If you can't work it out from the plentiful clues found in the pic, click below to reveal the SHOCKING TRUTH!

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This is Free-App Hero 30

Posted on February 07, 2011 by

Many of you will know about this already, but for various reasons it's never actually been made official before now. Friends, colleagues, alert WoSblog viewers and the world in general, please welcome into your hearts and minds the infinite majesty of Free-App Hero.

Free-App Hero is an App Store tracker app with a difference – it delivers hundreds of fantastic free games without wasting your time with any of the thousands and thousands of terrible ones. Who wouldn't want that?

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On review scoring 23

Posted on August 01, 2010 by

It's one of the most-observed truths of videogame reviewing that the entire concept of scoring is, as practised almost universally in all forms of current print, broadcast and online media, fundamentally broken.

Everyone knows that the marks awarded in game reviews – whether out of five stars, ten points or 100% – are not in fact sequential numbers as we were taught them in arithmetic lessons, but abstract ciphers whose true value is heavily encoded. In videogame reviewing, 4 isn't any bigger than 2, 6=7, and 10 is more than twice as many as 9.

And therefore – since the sole and entire point of scoring is to attach an instantly comprehensible numerical summary of the reviewer's opinion to the text – videogame review scores are functionally almost meaningless.

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Why metagaming is the only true gaming 4

Posted on June 19, 2010 by

Anyone who's been reading WoS or WoSblog for any amount of time will probably already have noticed that I have very little time for videogames that want to tell stories.

There are plenty of fields of culture available already for people who want to be told stories. Books, films, comics, TV,  theatre and even music are all ideally suited to story-telling, and frequently do a brilliant job of it. You wouldn't hire a footballer to come round and do your plumbing, so why would you look to videogames for storytelling?

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Why Tetris isn’t a puzzle game 10

Posted on March 31, 2010 by

It's weird how bad people are at looking even a tiny bit below the surface. All you have to do is quietly mention in passing somewhere that Tetris, Columns, Bejeweled or any of their millions of clones and derivatives aren't actually "puzzle games", and all hell breaks loose.

Even nowadays, with a resurgence in indie games making abstract graphics (relatively) popular again, most gamers angrily insist that if something doesn't look like a traditional spaceship, it can't be a spaceship.

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The strange death of emulation 5

Posted on February 26, 2010 by

The PSP? Hwurgh! What is it good for?

Absolutely some things! Say it again!

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Metal Slug XX review (PSP) 2

Posted on February 25, 2010 by

Alert WoS viewers, who may find much of the text of this review oddly familiar (but do read on, for all is not quite as it seems), will already be aware of my range of views on the history of SNK’s Metal Slug series. From a hugely refreshing beginning, the franchise rapidly degenerated into a cynical cash-milking business punting out lazy and increasingly inferior titles with ever-growing rapidity and desperation.

The nadir actually arrived fairly early, with the abysmal Metal Slug 3, and there have been a few flickers of hope – like the inventive Neo Geo Pocket spinoffs (now excitingly playable via emulation on PSP, finally solving the problem of the NGP’s murky un-backlit screen and awkward controls) and the aforelinked GBA title, which came up with many of the ideas that have been more fully fleshed out in this latest release.

But mostly the announcement of a new addition to the Metal Slug family has been occasion only for some sad reflections on the latest half-arsed indignities to be inflicted on a once-proud name in the name of a quick profit. Metal Slug XX is a step back in the right direction.

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Sony bullshit generator still in working order 7

Posted on February 23, 2010 by

It’s good to know that Sony still has one market-leading piece of highly efficient and productive hardware on its books. The ailing megacorporation seems to expend most of its effort these days launching acres of cretinous lying drivel into the ever-compliant media, blaming anyone but itself for the catalogue of ineptitude that has beset the company over the last few years.

The space of that single hardware generation has seen Sony’s games division crash from being the overwhelming market leader by a factor of 6:1 over the nearest opposition (the PS2 has sold around 140 million units worldwide compared to the original Xbox’s pitiful 25 million and just 21 million for the Gamecube) to a dismal last place in every field of operation it competes in.

The company’s products populate the Blue Square Football Conference of the videogaming leagues – the PS3 is still making basically no inroads into the Xbox 360’s lead and gazing far off into the distance at the dust trail of the Wii in the mainstream market, and the PSP has been humiliated by the DS and now the iPhone and iPod in the handheld field. But who’s responsible for the latter catastrophe? You’ll never guess in a million years.

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