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Why Tetris isn’t a puzzle game 10

Posted on March 31, 2010 by

It's weird how bad people are at looking even a tiny bit below the surface. All you have to do is quietly mention in passing somewhere that Tetris, Columns, Bejeweled or any of their millions of clones and derivatives aren't actually "puzzle games", and all hell breaks loose.

Even nowadays, with a resurgence in indie games making abstract graphics (relatively) popular again, most gamers angrily insist that if something doesn't look like a traditional spaceship, it can't be a spaceship.

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I love it 4

Posted on March 21, 2010 by

When the ugly duckling becomes the swan.

Hats off to you, Dan Parks.

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Six rules football should copy from rugby 8

Posted on March 07, 2010 by

With a tremendous sense of comic timing, the International Football Association Board this week ruled (despite the votes of the English and Scottish FAs) against any possibility of even experimenting with the use of goal-line technology, almost at the same minute as Birmingham City were denied a clear goal in their FA Cup quarter-final against Portsmouth that might have kept them in the competition.

It’s embarrassing that in the modern age such crucial refereeing errors, so simple to rectify, can still see teams knocked out of a nation’s biggest cup tournament. What’s more embarrassing still is that another sport has successfully demonstrated just how easily many of the niggling issues that dog the thankless task of football officiating can be solved.

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The least appropriate use of ‘Finally’ ever 3

Posted on March 03, 2010 by

Is this okay, or really really not very okay at all? I just can’t tell.

“Finally a SNIPER game where you play as a soviet soldier to help liberate the Auschwitz Nazi concentration camp!”

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The Laws Of The Game 28

Posted on February 28, 2010 by

Does ANYONE understand them? Depressingly it seems not.

If you're joining us late, many years ago there existed a thing oft bemoaned by fans and pundits alike, called the "professional foul". This was a cynical deliberate foul, typically committed by a lumbering centre-half when he'd been skinned by a forward who was then heading clean through on the goalkeeper, but still a long way from goal. The centre-half would blatantly haul him down, making no pretence at a legal attempt to win the ball, and give away a harmless free kick perhaps 30 or 40 yards out.

The forward would thus be denied a chance to go one-on-one with the keeper and very likely score. The defender, meanwhile, would suffer only a yellow card at most – because his foul was in itself usually innocuous (being a simple trip or shove), leaving the referee no grounds on which to issue a red. It was clearly unfair, and something had to be done.

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The strange death of emulation 5

Posted on February 26, 2010 by

The PSP? Hwurgh! What is it good for?

Absolutely some things! Say it again!

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Metal Slug XX review (PSP) 2

Posted on February 25, 2010 by

Alert WoS viewers, who may find much of the text of this review oddly familiar (but do read on, for all is not quite as it seems), will already be aware of my range of views on the history of SNK’s Metal Slug series. From a hugely refreshing beginning, the franchise rapidly degenerated into a cynical cash-milking business punting out lazy and increasingly inferior titles with ever-growing rapidity and desperation.

The nadir actually arrived fairly early, with the abysmal Metal Slug 3, and there have been a few flickers of hope – like the inventive Neo Geo Pocket spinoffs (now excitingly playable via emulation on PSP, finally solving the problem of the NGP’s murky un-backlit screen and awkward controls) and the aforelinked GBA title, which came up with many of the ideas that have been more fully fleshed out in this latest release.

But mostly the announcement of a new addition to the Metal Slug family has been occasion only for some sad reflections on the latest half-arsed indignities to be inflicted on a once-proud name in the name of a quick profit. Metal Slug XX is a step back in the right direction.

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Sony bullshit generator still in working order 7

Posted on February 23, 2010 by

It’s good to know that Sony still has one market-leading piece of highly efficient and productive hardware on its books. The ailing megacorporation seems to expend most of its effort these days launching acres of cretinous lying drivel into the ever-compliant media, blaming anyone but itself for the catalogue of ineptitude that has beset the company over the last few years.

The space of that single hardware generation has seen Sony’s games division crash from being the overwhelming market leader by a factor of 6:1 over the nearest opposition (the PS2 has sold around 140 million units worldwide compared to the original Xbox’s pitiful 25 million and just 21 million for the Gamecube) to a dismal last place in every field of operation it competes in.

The company’s products populate the Blue Square Football Conference of the videogaming leagues – the PS3 is still making basically no inroads into the Xbox 360’s lead and gazing far off into the distance at the dust trail of the Wii in the mainstream market, and the PSP has been humiliated by the DS and now the iPhone and iPod in the handheld field. But who’s responsible for the latter catastrophe? You’ll never guess in a million years.

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World Turned Upside Down 8

Posted on February 23, 2010 by

or how one record changed my whole life.

(To enjoy this feature TO THE EXTREME!, install the excellent Spotify and click the song titles to hear the songs. Failing that, I’ll just have to try to paint you a picture of some sounds, but made with words instead of paint.)

In the heady atmosphere of 1985-1986, I never thought I’d live to see the day when The Jesus And Mary Chain – musical revolutionaries, performers of shambolic 20-minute sets of hellish white noise and inebriated chaos, banned from Student Unions across the country because of their concerts’ tendency to end in (sort-of) riots, scruffy council-estate urchins from the industrial wastelands of West Central Scotland – would be having their music celebrated and given away free with copies of The Times.

I guess if you’re right, and if you wait patiently enough, the world sometimes comes round to your way of thinking eventually.

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For John X 13

Posted on February 16, 2010 by

I’ve never trusted straight men who don’t like football. Something just isn’t wired up right in there.

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Nintendo are thieving, lying bastards 10

Posted on February 13, 2010 by

Which is why they’ll never get another penny of my money. There is no greedier games company in existence, perhaps no more nakedly greedy corporation on Earth.

The other day I finally lost patience waiting for Namco to release an update to iPhone Ms Pac-Man (which hasn’t worked since OS 3.1) or answer any support queries about it, and emailed Apple.

Widely regarded as an extremely grasping company themselves, Apple nonetheless replied within 24 hours refunding the purchase price of the game in full, which is customer relations at what ought to be the elementary bare minimum.

(Actually it’s a little better than minimum – the game doesn’t get remotely deleted in the event of a refund and is still on my iPod, so if Namco ever do bother their backsides to make it work again, I effectively get a freebie in compensation for all of the considerable inconvenience that I went to in trying to get it to run – repeatedly deleting and reinstalling, rebooting, even doing a complete six-hour system restore.)

Nintendo take a rather different approach.

Nintendo are thieving, lying bastards

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The WoS Games Of The Year 2007 Part 3 10

Posted on February 07, 2010 by

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    • Aidan on Seven Days Too Long: “That is absolutely true Alf, but that’s a different proposition from dispossessing people of property they now already lawfully owned…May 1, 13:28
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