The world's most-read Scottish politics website

Wings Over Scotland


The WoS Games Of The Year 2007 Part 3

Posted on February 07, 2010 by

No.1 – Earth Defence Force 2017

Well, I did say that Super Mario Galaxy existed in a category separate to other videogames, didn’t I? SMG is the creative zenith of a one-of-a-kind designer who would never be allowed into the videogames industry if he was just starting out today, and since he doesn’t design games like anyone else it doesn’t really seem proper to judge them against anyone else’s.

How would you compare two games like EDF and SMG even if you wanted to? How could you say which was best? On what common ground do they compete, apart from being displayed on a screen and controlled by a hand-held interface device? (In which case you might as well rank them against watching an episode of Doctor Who on a Sky+ box.)

In Part 2 I said that I rarely go back to a game after the initial session, and that’s the case with Galaxy, though not for the same reasons. The truth is that Super Mario Galaxy is so completely and utterly magical that I don’t want to play it again because I don’t ever want it to be over.

I’ve seen the end sequence, but I haven’t collected all the stars, because while there’s a part of the game uncompleted I’ll always know that it’s there, in case Miyamoto gets run down by a truck or roasted alive by a giant evil tortoise or something, and the magic won’t have ended. It actually, literally, transcends gaming, because it’s too good to play.

Such qualities, obviously, are something of a double-edged sword at best. After all, it’s a fat lot of good buying a videogame just to keep it on a pedestal in an underground vault, locked in a glass case with a hammer on top and “EMERGENCY USE ONLY – BREAK GLASS WHEN AUTHOR DIES” stamped on the front. Buy EDF and you’ll actually get to play with it, not keep it forever sealed in its packaging like a collectible original Star Wars figurine.

But goodness me, that’s damning EDF with some faint praise. And that’s not what we’re here for, because while it exists down here on Earth with the rest of us, it’s just about as magnificent a videogame as you could possibly hope to encounter. If SMG is the Queen – a sort of non-executive figurehead ostensibly ruling by ancient and divine right but really mostly for show and lacking any actual influence – then EDF is the Prime Minister, the ultimate “real” power in the land.

(Naturally that analogy refers to the office itself, rather than any of the living present or former incumbents. If it had to be a real one, EDF would obviously be Churchill, because he was a right bastard sometimes as well.)

We’ve already discussed several of the aspects that make EDF so great, but the last five elements of the game I want to highlight are the five “S”es – Scale, Setting, Story, Squad and Sunshine.

1. SCALE

Everything in EDF is built to epic dimensions. From the opening scene you see colossal alien spacecraft filling the sky, and you’re armed with missiles that can take down a city block. Everything is huge, including the impressive heights you can fly to in the helicopters you occasionally get to pilot, and from which you can literally see for miles.

And all the gargantuan stuff is properly in the game, too, not in cutscenes or behind invisible walls. If there’s a gigantic mothership and you’ve got the helicopter, you can fly all the way up to the mothership, jump out and run around on the roof.

The scale of the battlefield is enormous too. Your team gets rushed to all sorts of areas, from urban residential to beach to deep underground to out in the countryside, and while each individual level is vast in itself (often taking minutes to run from one side to the other), it also creates a sense of an entire coherent world.

And the scale encompasses enemy numbers as well as size – the skies can be full of huge attack drones, as dozens of giant ants, spiders and robots wreak havoc on the ground, and massive walking fortresses level entire districts with one laser blast. The absolute chaos that surrounds you in the centre of the action (including long moments when you’re just buffeted around helplessly between bugs and explosions) feels like a much more realistic depiction of battle than the cool calm control you’re routinely offered in most shooters.

2. SETTING

Obviously related to the above, one of the cleverest touches in EDF is that it feels like a world worth saving. Too many games take place in grim, desolate wastelands that you wouldn’t want to go to for money, never mind to get spewed on by supersized space spiders.

EDF’s universe is one of wide-open, clean cities, beautiful river canyons, grassy mountains and idyllic coastlines, and you really resent the alien invaders for laying waste to it, and for often causing you to blow large sections of it up. Later levels see much of the city already destroyed before you get there, which adds to the poignancy of the next element.

3. STORY

Most of the narrative in the game (played out as news bulletins or messages from HQ) is one of failure. Every little victory you achieve in a stage turns out to be almost worthless, as unseen events elsewhere hammer more nails into Earth’s coffin. By the time you near the end of the game, most of mankind’s defenders and a hefty chunk of mankind itself have been wiped out, and the EDF commanders are reduced to sending their troops out to die without hope against impossible odds, just to go down fighting.

Not having the player portrayed as the invincible hero saving the world at the last minute and making everything alright is a particularly bold step. Here you’re just a tiny insignificant cog, whose most monumental efforts seem most of the time to count for nothing.

4. SQUAD

You have no control whatsoever over any of your fellow soldiers, which is the way it should be (who the hell wants to be having to learn a bunch of absurdly complex commands to direct numerous CPU characters?), but the game manages to make them important anyway, though you never even get to hear their names.

You can go with them and cover each other’s backs, or you can let the rest of the team follow their course and try to give them fire support from a rooftop, or catch the enemy in a pincer movement. Between tactics and weapon choices there are dozens of different ways to approach a given mission, and if the one you choose sees your team isolated and slaughtered while you watch helplessly from afar, their anguished cries (followed by the eerie comms silence as you realise you’re on your own) are hard to bear.

5. SUNSHINE

The real stroke of bravery and genius in this game, though, and something which merits noting above and beyond the general setting, is the weather. I’m absolutely sick to my heart and soul of moody, gloomy, dark games set in night and fog and murk. Making it hard for the player to see where he’s going or where the next attack is coming from is cheap and lazy design born from the technical limitations of 20 years ago, and there are no excuses for it in the modern era.

Almost every level of EDF takes place in bright, beautiful sunshine under clear blue skies, and makes the presence of these malign intruders feel all the more wrong. You can see (and shoot) your enemies when they’re still just dots on the horizon, rather than them jumping at you from nowhere out of the shadows. (They don’t sneakily respawn from round corners out of sight either – you actually see the reinforcements dropping from the motherships, and can shoot them as they fall.)

And when the lights occasionally do lower, it’s because you’re fighting against the backdrop of a stunning sunset, in which the gleaming silver bodywork of the alien robots stands out like a sore thumb in a bucket of elbows. Ultimately, I think I love EDF most because of the sunshine.

So in summary, then: the top three WoS Games Of The Year 2007 are, in reverse order:

3. EDF!

2. EDF!

1. EDF!

0 to “The WoS Games Of The Year 2007 Part 3”

  1. LewieP says:

    Heard much about Sandlot’s new Wii game?

  2. sausageandbun says:

    Is the PS2 one worth a go if you don’t have the means to play this one? Or is it bobbins?

  3. RevStu says:

    The PS2 one is good. A lot of people say it’s actually better, but I don’t agree – it’s too grey, for a start. But it’s certainly a decent alternative.

  4. Xeethra says:

    I prefer Global Defence Force (the PS2 incarnation) but it loses out on a lot of the points the Rev made here: being rush-translated (I guess) it has no voice-over or speech (the little mission descriptions are sometimes quite touching), there are no other fighters around (losing a lot of the charm and tactical variety of EDF but there are civillians that can be sacrificed or defended) and though there are a few sunset levels that look fabulous a lot of the combat is against overcast skies.

    For setting the games are more or less identical (though EDF is set as a prequel to the earlier GDF) and I would argue that GDF wins on scale: the largest enemies are staggering in scale and there is a greater variety of mid-sized nasties including some terrifying robots and insects not really replicated in EDF.

  5. Marcus Jordan says:

    I recently picked up GDF for £1 at Gamestation. I’ve not given it a go yet, mainly due to how awful the PS2 looks on my LCD telly.

    EDF is an excellent game – it’s also fascinating to see people’s reactions to it. Reactions which tend to be at one end of the scale or the other.

  6. Xeethra says:

    A pound? Cripes: I got about 110 hours of fun out of that game before I started farming and generally messing about.

  7. romanista says:

    EDF! EDF!
    game (with swos) i bought my 360 for,just to feel the mayhem

  8. Irish Al says:

    EDF never crossed my scanners until reading this but after checking out the game-play footage I’ll be picking it up for sure. It looks like Gears Of War except with fun and colours.

  9. Steve Piers says:

    Level 51 of EDF is absolute mayhem and I'm loving every minute!




  • About

    Wings Over Scotland is a thing that exists.

    Stats: 6,941 Posts, 1,246,022 Comments

  • Recent Posts

  • Archives

  • Categories

  • Tags

  • Recent Comments

    • Hatey McHateface on The Fast Track: “Thanks for clearing that up, Alf. “The root of colonialism is fascism” (Cesaire) “Helps us locate the origins of fascism…Jul 1, 19:24
    • Connie Davidson on Strike A Pose, There’s Nothing To It: “Seconded, Jay.Jul 1, 18:27
    • Connie Davidson on Strike A Pose, There’s Nothing To It: “Just where do you come in Hatey? And where do you get off? Is there some criminality involved here, of…Jul 1, 18:24
    • Connie Davidson on Strike A Pose, There’s Nothing To It: “No. Not just you. This is the state we are in. The “United Kingdom” and “the Crown” are imposed on…Jul 1, 18:21
    • Jay on Strike A Pose, There’s Nothing To It: “Campbell clansman, please name the party or parties to whom you refer by your first word “they” in your comment.…Jul 1, 18:13
    • 100%Yes on ACC Houston, We Have A Problem: “When I watched the video John Logue I got the impression he was thinking a lot on how to answer…Jul 1, 17:47
    • 100%Yes on ACC Houston, We Have A Problem: “Well done and thank you.Jul 1, 17:20
    • Jack Thomson on ACC Houston, We Have A Problem: “There are also huge questions re potential unrecorded income. This doesn’t seem to have been addressed. The Manchester auditors qualified…Jul 1, 16:46
    • Alf Baird on The Fast Track: “We should not confuse nationalism with fascist-imperialism. The imperial state tendency has been to portray Nazism as ‘nationalism’, which it…Jul 1, 16:17
    • Northcode on Strike A Pose, There’s Nothing To It: “Yummy… look at them pears.Jul 1, 16:16
    • Northcode on ACC Houston, We Have A Problem: “Yummy… look at them apples.Jul 1, 16:15
    • Cynicus on Strike A Pose, There’s Nothing To It: “AlMac says: 1 July, 2026 at 12:41 pm “……the 75-minute video is starting to look attractive when faced with 8000…Jul 1, 15:59
    • Insider on The Fast Track: “Alf, Since you’ve made a complete fool of yourself trying to quote Orwell….how about trying Einstein next ? “Nationalism is…Jul 1, 15:52
    • robertkknight on ACC Houston, We Have A Problem: ““ACC Houston, We Have Eh Problem” surely? Waiting staff in restaurants must love him…Jul 1, 15:40
    • Cynicus on ACC Houston, We Have A Problem: “Incidentally, Peter Bell lavishly praises the Rev. in his piece, “ Solid Fog”, a few days ago. He is excoriated…Jul 1, 15:13
    • sarah on ACC Houston, We Have A Problem: “I meant to say that the title gave me a chuckle. I daresay they are enjoying it at Police Scotland…Jul 1, 15:10
    • lothianlad on ACC Houston, We Have A Problem: “Honestly STU, Your dilligence must be making them really nervous. Well done for your persistance.Jul 1, 15:00
    • sarah on ACC Houston, We Have A Problem: “Many thanks, Rev – excellent work as usual.Jul 1, 15:00
    • Captain Caveman on The Fast Track: “@Alf “Orwell was around slightly before postcolonial theory had really developed” Good grief, first you’re name dropping Orwell left, right…Jul 1, 14:59
    • Mark Beggan on Strike A Pose, There’s Nothing To It: “The Peter Murrell Slouch pouch onesie will come in handy.Jul 1, 14:41
    • Hatey McHateface on The Fast Track: “That narrative would be more compelling if we didn’t have the example of the EU referendum to dispel it. There…Jul 1, 14:06
    • Hatey McHateface on The Fast Track: “Chronology tells us that colonialism developed millennia before Fascism. But we don’t let awkward facts get in the way of…Jul 1, 13:57
    • Hatey McHateface on Strike A Pose, There’s Nothing To It: “Shakespearean tragedy! WTAF are you on about! It’s a comedy the likes of which not even The Bard could have…Jul 1, 13:52
    • Cynicus on ACC Houston, We Have A Problem: “Thanks for doing that, Rev. Like Peter Bell, many of us prepare reading transcripts of testimony to video. The services…Jul 1, 13:45
    • Peter McAvoy on Strike A Pose, There’s Nothing To It: “Is it just me or does the term crown agent sound like a medieval tyrants minion or dystopian fiction.Jul 1, 13:40
    • Terry on Strike A Pose, There’s Nothing To It: “Keep at them! This evasion and lies will not stand up in a court of lawJul 1, 13:35
    • Fearghas MacFhionnlaigh on The Fast Track: “« The purpose of NEWSPEAK was not only to provide a medium of expression for the world-view and mental habits…Jul 1, 13:34
    • Hatey McHateface on Strike A Pose, There’s Nothing To It: “First, a majority of the voters have to care. This is where I think all the barking up the colonialism…Jul 1, 13:26
    • Alf Baird on The Fast Track: ““‘Notes on Nationalism’” The colonized native only becomes a nationalist ‘to free his people’ (Fanon). National liberation cannot come about…Jul 1, 13:08
    • AlMac on Strike A Pose, There’s Nothing To It: “Yes thank you for that Mr Angry – it was intended as a humorous response to Wing’s Twitter suggestion that…Jul 1, 13:06
  • A tall tale



↑ Top