The world's most-read Scottish politics website

Wings Over Scotland


Archive for the ‘videogames’


New old times 0

Posted on January 01, 2020 by

As alert readers will know by now, there’s nothing I like more than preserving weird old videogame stuff that’s in danger of being lost to posterity, unless perhaps it’s seeing games ported to strange formats they were never designed to run on, years or even decades after those formats ceased to be current.

So man, what a stroke of luck!

 

What’s all this, then?

Read the rest of this entry →

The Secret History Of Ultimate 7

Posted on November 15, 2019 by

Ashby Computers & Graphics Ltd, better known under their trading name of Ultimate Play The Game, were the most reclusive and secretive videogame developers of the 8-bit era. Almost never doing interviews and giving very little away when they did, they preferred to let their stream of smash-hit games do most of the talking for them. The anti-Bitmap Brothers, if you will.

The games themselves were just as enigmatic, never really explaining your goal or even how to play. You'd be told the control keys, given a bit of cryptically florid plot waffle and left to get on with it.

But even now, 37 years after the last new Ultimate release, remarkably little is known about how they managed to arrive full-fledged on the scene, already making games that most other releases of the time paled and quailed beside.

And as I'd given myself the week off writing about politics and there wasn't a poker game on, I decided to spend last night having a bit of a dig.

Read the rest of this entry →

The Eternal War 1

Posted on July 13, 2019 by

Galaxy Wars, released by Universal in 1979, is one of the first wave of "proper" arcade videogames (defined here as coded on ROM chips rather than being semi-mechanical or solid-state like Pong). 

Running on a hacked Space Invaders board (as most of the first wave did), it actually bears a lot of similarities to Taito's 1978 blockbuster. It's got UFOs running across the top of the screen, above a field of asteroids which move one way across the screen, then drop down a level when they reach the edge and start moving back across in the opposite direction.

The screen was a monochrome reflector – sometimes supplemented by sheets of coloured cellophane to mimic a colour display – and all the sound effects are ripped straight from Invaders.

It was a pretty dull game, and other than an inexplicable Japan-only SNES port in 1995 (which seems to have been the only ever licenced home version on any format) it made very little impact on posterity.

Until this week, when it suddenly threatened to become mildly interesting.

Read the rest of this entry →

Burning bridge extinguished 2

Posted on May 21, 2018 by

I came by a little snippet of games-magazine history this week – via an unlikely route that needn't concern us here – and I just thought I'd share it for the historical record.

Atari ST Review was a magazine published by EMAP  in 1992 and 1993, when after just 12 issues it was suddenly sold to Europress, leading to this editorial column in a suspiciously large typeface:

But alert readers might have noticed (from the slightly off alignment of the red border) that the column actually took the form of a hastily-applied sticker. Because that wasn't the editor's original leader.

Read the rest of this entry →

28* Years Later 9

Posted on April 25, 2018 by

*27

So, yeah. It was on this day in 1991 that the first ever proper issue of Amiga Power (A Magazine With Tatty Shoes, or something) hit Britons’ newsagents’ shelves.

>>SUB: PLEASE CHECK IMAGE

And while vast numbers of old games magazines are now available to read as lovely friendly PDFs or similar that you can load up onto your computer or electro-tablet and flick through page by page in a gratifying manner, AP inexplicably isn’t.

Or is it? Or IS it? OR IS IT?

Read the rest of this entry →

When all your dreams come true 1

Posted on January 05, 2018 by

I was as pleased as a big fat walrus with a free bucket of haddock today to be able to contribute to the week-long one-off revival celebrating the 25th anniversary of the start of the majestic Digitiser.

Especially when I got a lovely new Panel 4 picture from Mr Biffo (instead of money). But I got a bit distracted in the column, and forgot to talk about the thing I meant to talk about, so I’m going to talk about it now.

Read the rest of this entry →

This is why games are terrible now 2

Posted on November 20, 2017 by

It happens at 2m 30s, if you're in a hurry.

Seriously, all those millions in development, all the hundreds of pounds people have spent buying the PS4 and the VR headset and the game and the upgrade – how hard could it be to have it detect when you'd gone seriously off track and have the navigator go "ARGH! SHIT! OW! BLOODY HELL, GET BACK ON THE ROAD YOU MORON!", so as to not completely ruin the whole thing?

How dull-witted do you have to be, how far have you missed the point by, to obsess over every last wheelnut in the name of "realism" and then sit the player beside a virtually-real companion who keeps calmly reading out directions even as the car he's in plummets down a mountainside on its roof? For God's sake.

I despair, I really do.

Blurred lines 0

Posted on June 18, 2017 by

There's nothing about Ramboat (Genera, free, iOS and Android) that isn't interesting. The game itself is a short, punchy and fun pure arcade shooter that most obviously channels Metal Slug and Irem's much-underrated In The Hunt. Indeed, it's basically a very clever adaptation of the latter game for one-thumb control, but presented with all the beautifully-detailed character of the former.

But this isn't the article I've been meaning to write for years about the fascinating and often incredibly elegant and even revolutionary ways that developers have rejigged every traditional game genre for touchscreen devices in order to avoid going down the horribly unsatisfactory route of the "virtual d-pad".

Because the other most intriguing aspect of modern gaming*, particularly on mobile formats, is the monetisation of it. And in the case of Ramboat, the opportunity for an experiment presented itself.

Read the rest of this entry →

The Modern Videogames Console: A Guide 6

Posted on February 23, 2017 by

The process of simply buying the Xbox One took me either three days or eight weeks, depending on how you look at it, due to a combination of how retail works these days and the gibbering random madness that is GAME's pricing and corporate structure. But I'm not even going to get into that here.

forz1

What you should know is what happened next.

Read the rest of this entry →

Would you like to play a game? 17

Posted on December 23, 2014 by

Since the demise of the Nintendo DS, I've done almost all of my videogaming on smartphones and tablets. A confluence of circumstances made traditional console formats less attractive for a variety of reasons, but also saw me spend more money on gaming than I had done in years. iOS and Android games offer a huge range of incredibly good titles at mindbogglingly tiny prices, almost all of them capable of fitting into whatever free time you have available.

redline

(And not just because they're short, snappy arcade twitch games like Super Hexagon or Impossible Road. Classics like Civilisation and Shadowrun have been revived brilliantly to suit the format, and traditional genres such as scrolling shooters have actually been improved by touchscreen controls, with the likes of Dodonpachi and Raiden rendered far more player-friendly without reducing their fearsome difficulty one iota. Pinball games and others can finally get the aspect ratio they've always wanted.)

More to the point, it almost never takes 47 days to download one.

Read the rest of this entry →

The anti-social gamer 6

Posted on June 17, 2013 by

Hey, videogame developers! Fuck the fucking fuck off with this fucking cuntery:

despicable1

Thanks so much.

Read the rest of this entry →

A better world 5

Posted on March 10, 2013 by

This is why Gran Turismo games make me sad.

Racing games are one of the few remaining mainstream genres where (with the exception of the Need For Speed series and a handful of others) the player plays as themselves, rather than as a predefined character in a story. As a result, personalities are rather thin on the ground – if anything, the cars are the stars.

But nobody wants to read 800 words about the Nissan Skyline (nobody who doesn’t urgently need drowning in a bucket, anyway), so instead let's focus our attention on something altogether more beautiful, in every possible way.

Read the rest of this entry →

  • About

    Wings Over Scotland is a thing that exists.

    Stats: 6,964 Posts, 1,248,353 Comments

  • Recent Posts

  • Archives

  • Categories

  • Tags

  • Recent Comments

    • Hatey McHateface on The Party Of The Dead: “Once again, Alf, many thanks. As you write, it seems difficult for me to understand. But ultimately, I’m not seeing…Aug 7, 12:23
    • Captain Caveman on The Party Of The Dead: “Good grief, Alf, thought you might’ve taken the (very clear) hint from this site’s Editor last time: give it a…Aug 7, 11:14
    • robertkknight on The Party Of The Dead: “What does DEI mean again? Oh yes, “Didn’t Earn It”. The road to WOKE is paved with the worst kind…Aug 7, 11:00
    • Alf Baird on The Party Of The Dead: ““Why the hell Glasgow made him a professor” Same reason all 19 higher education institutions in Scotland mostly appoint people…Aug 7, 11:00
    • BLMac on The Party Of The Dead: “Hopefully the staff cuts have been on the demented pronoun police types, but that’s unlikely. Probably managed to weed out…Aug 7, 10:56
    • Alf Baird on The Party Of The Dead: ““I’d ask you for a weather forecast” As that seems difficult for you to understand, I’ll make it easier for…Aug 7, 10:46
    • Hatey McHateface on Anatomy Of A Grift: “@ Southernbystander says: 6 August, 2026 at 11:17 am The very concept of taboos becomes irrelevant in a multi-cultural context.…Aug 7, 10:32
    • 100%Yes on The Party Of The Dead: “That’s why getting rid of the SNP is important and will move things along. After the 2014 referendum the SNP…Aug 7, 10:26
    • Ian Smith on The Party Of The Dead: “It was Glasgow that first made Arday a full time prof. That was the time to put his academic record…Aug 7, 10:21
    • James Che on The Party Of The Dead: “100% Yes, We don,t require a new movement, we require our own parliament with our own people running it. Rather…Aug 7, 09:52
    • James Che on The Party Of The Dead: “The insanity of having two English governing bodies means both sides of the border craziness. After all England suggested devolution…Aug 7, 09:40
    • 100%Yes on The Party Of The Dead: “The fall of the SNP poses a bigger problem not for Independence that’ll happen without the SNP, its The National,…Aug 7, 09:18
    • James Che on The Party Of The Dead: “Alex spoke about there being no actual Union between Scotland and England but took the wrong road in placing party…Aug 7, 09:10
    • Hatey McHateface on The Party Of The Dead: “Mail absolutely ripping into the scarce believable story that is Jason Arday: https://www.dailymail.com/news/article-16035019/Labour-scandal-woke-dogma.html I really want to believe that this…Aug 7, 08:43
    • Hatey McHateface on The Party Of The Dead: “Cheers, Alf, that’s a great help. I’d ask you for a weather forecast, but I’m confident you’re gonna say that…Aug 7, 08:05
    • Alf Baird on The Party Of The Dead: ““What happens next?” Postcolonial theory is clear, Hatey, there are only two possible outcomes with colonialism (Memmi): 1. colonialism is…Aug 7, 07:56
    • Stevie on The Party Of The Dead: “Wish they would just, collapse and disappear – repugnant lot. The MacGhost of a dream that should now just fade…Aug 6, 23:34
    • Young Lochinvar on The Party Of The Dead: “Sorry Meant to add.. The “next” party.. What’s to stop the grifters and SPADS from just jumping ship to the…Aug 6, 22:37
    • Hatey McHateface on Anatomy Of A Grift: “I think that anybody predicting anything for 5 years in the future really isn’t paying attention to the news. But…Aug 6, 22:25
    • Young Lochinvar on The Party Of The Dead: “100 percenter That raises the fundamental problem. If an alternative Indy party is not nurtured then the death of the…Aug 6, 22:17
    • Young Lochinvar on The Party Of The Dead: “Powerful post indeed Red. Needed said.Aug 6, 22:00
    • Hatey McHateface on The Party Of The Dead: ““all part of the decolonization process (Fanon)”, eh, Alf? What does Fanon say about the hijab and tea towel wearers?…Aug 6, 21:44
    • Skip_NC on The Party Of The Dead: “The Express? Well that explains it. I prefer the Beano.Aug 6, 21:37
    • Hatey McHateface on The Party Of The Dead: ““Nicola could not have done this alone” The killer punch line in a knock out post.Aug 6, 21:36
    • Andrew Kidd on The Party Of The Dead: “Large amount of assets disposed of. Looks like the auditors have done a thorough inventory of what was actually owned…Aug 6, 21:27
    • James Barr Gardner on The Party Of The Dead: “If the SNP gang bankrupt an’ restart again wull it be ca’d the Newco SNP, jist asking fer a freind……..Aug 6, 21:14
    • Bilbo on The Party Of The Dead: “Great post Red. I only got involved in independence around late 2000’s but I always remembered that nationalism was a…Aug 6, 21:12
    • James Barr Gardner on The Party Of The Dead: “Fraser MacDonald left SNP in February 2026. He took over from Murray Foote who quit after 14 months in the…Aug 6, 21:07
    • 100%Yes on The Party Of The Dead: “The SNP is refusing to pay it back, if I’m correct.Aug 6, 20:24
    • Alf Baird on The Party Of The Dead: “Helpful analysis, Red, and where the impending ‘disintegration’ of a national party that has been ‘co-opted by colonialism’ and which…Aug 6, 20:16
  • A tall tale



↑ Top