Ashby Computers & Graphics Ltd, better known under their trading name of Ultimate Play The Game, were the most reclusive and secretive videogame developers of the 8-bit era. Almost never doing interviews and giving very little away when they did, they preferred to let their stream of smash-hit games do most of the talking for them. The anti-Bitmap Brothers, if you will.
The games themselves were just as enigmatic, never really explaining your goal or even how to play. You'd be told the control keys, given a bit of cryptically florid plot waffle and left to get on with it.
But even now, 37 years after the last new Ultimate release, remarkably little is known about how they managed to arrive full-fledged on the scene, already making games that most other releases of the time paled and quailed beside.
And as I'd given myself the week off writing about politics and there wasn't a poker game on, I decided to spend last night having a bit of a dig.
Galaxy Wars, released by Universal in 1979, is one of the first wave of "proper" arcade videogames (defined here as coded on ROM chips rather than being semi-mechanical or solid-state like Pong).
Running on a hacked Space Invaders board (as most of the first wave did), it actually bears a lot of similarities to Taito's 1978 blockbuster. It's got UFOs running across the top of the screen, above a field of asteroids which move one way across the screen, then drop down a level when they reach the edge and start moving back across in the opposite direction.
The screen was a monochrome reflector – sometimes supplemented by sheets of coloured cellophane to mimic a colour display – and all the sound effects are ripped straight from Invaders.
It was a pretty dull game, and other than an inexplicable Japan-only SNES port in 1995 (which seems to have been the only ever licenced home version on any format) it made very little impact on posterity.
Until this week, when it suddenly threatened to become mildly interesting.
I came by a little snippet of games-magazine history this week – via an unlikely route that needn't concern us here – and I just thought I'd share it for the historical record.
Atari ST Review was a magazine published by EMAP in 1992 and 1993, when after just 12 issues it was suddenly sold to Europress, leading to this editorial column in a suspiciously large typeface:
But alert readers might have noticed (from the slightly off alignment of the red border) that the column actually took the form of a hastily-applied sticker. Because that wasn't the editor's original leader.
So, yeah. It was on this day in 1991 that the first ever proper issue of Amiga Power (A Magazine With Tatty Shoes, or something) hit Britons’ newsagents’ shelves.
>>SUB: PLEASE CHECK IMAGE
And while vast numbers of old games magazines are now available to read as lovely friendly PDFs or similar that you can load up onto your computer or electro-tablet and flick through page by page in a gratifying manner, AP inexplicably isn’t.
I was as pleased as a big fat walrus with a free bucket of haddock today to be able to contribute to the week-long one-off revival celebrating the 25th anniversary of the start of the majestic Digitiser.
Especially when I got a lovely new Panel 4 picture from Mr Biffo (instead of money). But I got a bit distracted in the column, and forgot to talk about the thing I meant to talk about, so I’m going to talk about it now.
Seriously, all those millions in development, all the hundreds of pounds people have spent buying the PS4 and the VR headset and the game and the upgrade – how hard could it be to have it detect when you'd gone seriously off track and have the navigator go "ARGH! SHIT! OW! BLOODY HELL, GET BACK ON THE ROAD YOU MORON!", so as to not completely ruin the whole thing?
How dull-witted do you have to be, how far have you missed the point by, to obsess over every last wheelnut in the name of "realism" and then sit the player beside a virtually-real companion who keeps calmly reading out directions even as the car he's in plummets down a mountainside on its roof? For God's sake.
There's nothing about Ramboat (Genera, free, iOS and Android) that isn't interesting. The game itself is a short, punchy and fun pure arcade shooter that most obviously channels Metal Slug and Irem's much-underrated In The Hunt. Indeed, it's basically a very clever adaptation of the latter game for one-thumb control, but presented with all the beautifully-detailed character of the former.
But this isn't the article I've been meaning to write for years about the fascinating and often incredibly elegant and even revolutionary ways that developers have rejigged every traditional game genre for touchscreen devices in order to avoid going down the horribly unsatisfactory route of the "virtual d-pad".
Because the other most intriguing aspect of modern gaming*, particularly on mobile formats, is the monetisation of it. And in the case of Ramboat, the opportunity for an experiment presented itself.
The process of simply buying the Xbox One took me either three days or eight weeks, depending on how you look at it, due to a combination of how retail works these days and the gibbering random madness that is GAME's pricing and corporate structure. But I'm not even going to get into that here.
Since the demise of the Nintendo DS, I've done almost all of my videogaming on smartphones and tablets. A confluence of circumstances made traditional console formats less attractive for a variety of reasons, but also saw me spend more money on gaming than I had done in years. iOS and Android games offer a huge range of incredibly good titles at mindbogglingly tiny prices, almost all of them capable of fitting into whatever free time you have available.
(And not just because they're short, snappy arcade twitch games like Super Hexagon or Impossible Road. Classics like Civilisation and Shadowrun have been revived brilliantly to suit the format, and traditional genres such as scrolling shooters have actually been improved by touchscreen controls, with the likes of Dodonpachi and Raiden rendered far more player-friendly without reducing their fearsome difficulty one iota. Pinball games and others can finally get the aspect ratio they've always wanted.)
More to the point, it almost never takes 47 days to download one.
Racing games are one of the few remaining mainstream genres where (with the exception of the Need For Speed series and a handful of others) the player plays as themselves, rather than as a predefined character in a story. As a result, personalities are rather thin on the ground – if anything, the cars are the stars.
But nobody wants to read 800 words about the Nissan Skyline (nobody who doesn’t urgently need drowning in a bucket, anyway), so instead let's focus our attention on something altogether more beautiful, in every possible way.
factchecker on A Thousand Islands In The Sea: ““why else would certain elements of the oppressed group (the more assimilated etc) reject their own liberation and deny their…” Sep 18, 18:18
TURABDIN on A Thousand Islands In The Sea: “Maybe a wee oversensitive? Considering the west has been lecturing, and worse, my part of the world for centuries about…” Sep 18, 18:10
Old Bill on A Thousand Islands In The Sea: “The Duty of Candour is already activated in the Police Scotland Standards of Professional Behaviour and to avoid this, carelessly,…” Sep 18, 16:50
Fearghas MacFhionnlaigh on A Thousand Islands In The Sea: “Informative exploration of MacDiarmid’s use of the term ‘antisyzygy’. (I don’t necessarily endorse Malgrati’s entire pitch.) ‘ANTISYZYGY’: AN ESCAPE ROUTE…” Sep 18, 15:51
Spartan 117 on A Thousand Islands In The Sea: “There’s something stunningly ironic (some would even say offensive, but I’m not easily that way) in a non-Scot lecturing *me*…” Sep 18, 15:47
Alf Baird on A Thousand Islands In The Sea: “…and this is why the colonizer (and his group acting collectively btl here) ‘hates theory’ (Memmi) – because it unveils…” Sep 18, 15:07
Alf Baird on A Thousand Islands In The Sea: ““being in denial, stubborn pride maybe, regarding Scotland’s current status is a psychological aberration which the thinkers you quote would…” Sep 18, 15:04
Mark Beggan on A Thousand Islands In The Sea: “But all you get is the C word nicely feathered in a word salad. Maybe you could ask him to…” Sep 18, 14:51
TURABDIN on A Thousand Islands In The Sea: “@ ALF BAIRD Those who attack you make your case. Scotland did not start out as a unionist colony but…” Sep 18, 14:13
Hatey McHateface on A Thousand Islands In The Sea: “Naw, Mark. Every time Alf reads one of my posts he starts choking and somebody has to perform the Heimlich…” Sep 18, 13:37
Spartan 117 on A Thousand Islands In The Sea: “Ah Alf, so it’s somebody else’s fault ye huv tae yaise thon Coloniser’s tung, nae yur ain? An whit “Scots”…” Sep 18, 13:34
Fearghas MacFhionnlaigh on A Thousand Islands In The Sea: “Book review: ‘SUPERHERO COMICS AND SCOTTISH IDENTITY: The Comics Art Of Frank Quitely’ « The authors are academics, interrogating Scottish…” Sep 18, 13:20
Aidan on A Thousand Islands In The Sea: “@Alf – repetitive, excessive, and largely meaningless writing focused relentlessly on the same subject, often to the point of becoming…” Sep 18, 13:16
Aidan on A Thousand Islands In The Sea: ““There are several others regularly contributing BTL who post nothing but hate, single-minded psuedoacademic wibble or just plain unintelligible drunken…” Sep 18, 13:07
Hatey McHateface on A Thousand Islands In The Sea: “@ Alf Baird says: 18 September, 2026 at 12:34 pm “The main point here is the need for a colonized…” Sep 18, 13:02
Alf Baird on A Thousand Islands In The Sea: “The main point here is the need for a colonized people to understand the linguistic and cultural impacts of colonialism,…” Sep 18, 12:34
lothianlad on A Thousand Islands In The Sea: “They are mnoe starting to really panic. Their attempt at distancing and evasion wont work. They will be held to…” Sep 18, 12:27
Hatey McHateface on A Thousand Islands In The Sea: “@ Spartan 117 says: 18 September, 2026 at 10:34 am I think Alf finds himself in a bind. Although he…” Sep 18, 12:07
Alf Baird on A Thousand Islands In The Sea: ““Is this tae dae wi’ thon Colonialism yur aie haverin’ aboot?” Colonialism is ‘obscured by assimilation’ (Memmi), and the colonized…” Sep 18, 12:06
Hatey McHateface on A Thousand Islands In The Sea: ““a culturally-intertwined political identity (Pettigrew), which creates ‘a manufactured being’ (Memmi)” As always, Alf, you give us much to think…” Sep 18, 11:54
Spartan 117 on A Thousand Islands In The Sea: “Ah huv tae sae Alf, how come ye’ve nivver gien ony o’ yer lectchurs or speeches thit ‘uv been watchin’…” Sep 18, 10:34
Spartan 117 on A Thousand Islands In The Sea: “There are several others regularly contributing BTL who post nothing but hate, single-minded psuedoacademic wibble or just plain unintelligible drunken…” Sep 18, 10:17
Hatey McHateface on A Thousand Islands In The Sea: “An insightful, forensic dissection of my post and the article I link to from Dave. Whilst I may not agree…” Sep 18, 10:12
Alf Baird on A Thousand Islands In The Sea: ““when it comes to Scottish Indy, ideological purity is all” There you go again, Hatey, blaming the colonized native for…” Sep 18, 10:04
DaveL on A Thousand Islands In The Sea: ““Words of wisdom”; you have none. You have hate and death supporting obnoxious rants and that’s all. Who’d be Hatey?” Sep 18, 09:30
Hatey McHateface on A Thousand Islands In The Sea: “An interesting article about the people who are going to have many BTL readers unable to afford to keep themselves…” Sep 18, 08:48
TimePilot on A Thousand Islands In The Sea: “Exactly that. They got a 50% reduction in the fine because its a public body/tax payers money and the impact…” Sep 18, 08:35
Hatey McHateface on A Thousand Islands In The Sea: “Guardian Opinion piece gung ho for Indy: https://www.theguardian.com/commentisfree/2026/sep/18/westminster-celtic-alliance-scotland-wales-ireland-uk If Jenkins has even heard of Fanon, Memmi, etc, he sees no…” Sep 18, 08:15
Hatey McHateface on A Thousand Islands In The Sea: “Sure, twathater, state ownership would guarantee the ports were run competently, transparently, and with the best interests of Scotland at…” Sep 18, 07:56