The world's most-read Scottish politics website

Wings Over Scotland


Manic Minoer

Posted on March 03, 2011 by

or Why The iPhone Is The New Amiga, Part 17.

Minotron 2112 was released today (at the time of writing an iTunes or App Store search for "minotron" doesn't bring it up, but if instead you search for "llamasoft" it's there), the second outing for Jeff Minter's game-in-a-month Minotaur Project after the flawed but fun Minotaur Rescue.

(Which incidentally is apparently about to have many of the issues raised in the WoSland review – or "moaning", as Mr Minter refers to user feedback – fixed in a just-submitted update.)

Minotron is an iOS version of one of Llamasoft's most iconic titles, the 1991 Amiga/ST/DOS classic Llamatron. It's not a straight port so much as a re-imagining, with many new enemies, power-ups and features, but it's still got 100 levels of Robotron-homage to slaughter your way through, as well as all the stuff you've come to expect from a Jeff Minter game.

It's doubtful WoSblog has too many readers who've never played Llamatron, so we'll be focusing mostly on what's new and interesting in Minotron, and the big one is the control system. iThing owners will be familiar with the problems inherent in bringing "traditional"-style games to a device with no physical buttons, and many different approaches have been tried in the twin-stick shooter field, of which our favourite remains that adopted by the quietly excellent Geofighter – Light Wars.

Minotron's solution is one that's highly inventive, but only partially successful. There are no fixed virtual pads onscreen, and the controls have a temporal aspect as well as a physical one. The game doesn't go out of its way to explain it (it's buried in the middle of a long, difficult-to-read brainspew of text under "Info"), but it's a clever idea.

The first time you touch the screen, Minotron interprets that touch as being your steering. Hold your thumb down and your minotaur moves around, firing automatically in the last direction it was told to (or due right if it's the start of a new game). Your second touch – normally with your other thumb – is registered as an aiming one.

Swipe up and your beastie will fire upwards until you swipe another direction. You don't have to keep your second thumb on the screen – for reasons that will become apparent in a moment – which means you're minimising the screen area covered by your hands. Next comes the clever bit.

Should you release your first touch, the game goes back into movement-detecting mode. The effect is that if you're moving with your left thumb, and you then release it and hold down your right thumb, your right thumb instantly becomes the movement controller and you can now swipe with your left to aim your shots. The advantage, obviously, is that you can perform the switch whenever your minotaur is about to disappear under the steering thumb, so you're never obscuring the action.

It's a smart, imaginative concept, but in practice it has some problems. For example, it makes it very hard to stand still – because the only realistic way to achieve that is to lift your thumb off the screen – and in a game that tends to have an extremely busy playfield, being able to stop and spray fire around yourself in multiple directions is a vital ability when you need to clear yourself a bit of breathing space, ie always.

Another concern is that the game seems to get a bit confused by the method itself sometimes. On a fair few occasions my mino just seemed to run out of steam, even though I hadn't lifted my thumb, and I was left floundering around flapping my digits desperately trying to get one of them to register as the movement stick while the minotaur ran on the spot like a mime artist wedged against an invisible wall.

Commendable though the thought that's gone into the control system is, it would have been nice to have a couple of more traditional options supplied, eg a conventional dynamic virtual stick on each side of the screen.

That's pretty much it for bad stuff, though. The rest of Minotron 2112 is more or less unalloyed delight,  from the splendidly neo-retro graphics to the unending parade of classic-game references (Manic Miner is particularly well-represented, from Willy himself to keys and mutant telephones), and nowhere is that delight more evident than in the superb metastructure.

There's a veritable cornucopia of options when it comes to how to play the game, and there should be one to suit just about everybody. The default Normal game boasts all the new features that have been added in the 2011 version, and also borrows one of the best things from Minter's fantastic XBLA title Space Giraffe, namely the "Resume Best" option.

How it works is that the game records your best performance for every level. If you've cleared Level 11 with two lives left and 110,540 points, for example, then when you get killed you can choose to start from the beginning of Level 12 with that same number of lives and points. But you can also, should you desire, go back to your best position on any previous level.

Let's say you'd actually lost three lives on that best-ever Level 11 run, and in getting to it had cleared Level 10 with five in the bank and 82,000 points. If you wanted, you could start your next game from there instead, ie at the beginning of Level 11 with five lives left and 82,000 points. And so on.

The genius of this system is that it gives anyone a chance of bludgeoning their way through to Level 100, while always providing hardcore players with a way to improve their scores and distinguish themselves from the bulldozer merchants, even after they've finished the game.

But there's more to Minotron than Normal mode. The next step up is Hard, which only permits the power-ups that featured in the original Llamatron. On the other hand, if you're a bit of a wuss you can play in Assisted mode, which provides you with an indestructible AI droid (as seen in other Minter games).

And finally, the even more cack-handed can play Simplified, in which both firing and aiming are handled automatically, with the player only having to worry about moving and staying alive.

This does of course elegantly get around the problems with the controls (and Simplified's auto-aim does a mostly immaculate job of threat-prioritising), but it feels a little bit like playing in cheat mode. Still, the game separates its (OpenFeint) high scores out according to which mode you're playing, and also maintains separate Resume Best data for each mode, so it's not like you're telling anyone any lies.

For quite a few people – and I suspect I may well come to find myself among them – Simplified will end up being the mode of first choice, particularly on the smaller iThings (and more on that in a moment).

There's one more way to play, too. All of the above modes also include an Endurance option, which is a one-life survival game always played from Level 1. It's perfect for a quick and simple blast, and it brings the total number of game permutations to an impressively comprehensive eight.

Minotron 2112 has really gone out of its way to be player-friendly. Apart from the lack of control options, the only thing about it that can be a little galling is that it's sometimes hard to make out what's going on amidst the mayhem of action and shader effects. (Which are also the reason this is a 3rd-gen-hardware-and-above-only release, like Minotaur Rescue. Bad luck playing a port of a 20-year-old Atari ST game on your 2nd-gen iTouch or iPhone 3G.)

For that reason it's again a considerably more satisfying game on iPad – especially in the non-Simplified modes – and like its Minotaur Project predecessor it's admirably a Universal release, meaning that you get the iPod/iPhone and iPad-native versions together for a single purchase.

Slightly more dismayingly that price is 100% higher than Minotaur Rescue's, but at £1.19 it's very hard to argue that you're being short-changed. Llamasoft could have easily dodged the criticism by making separate iPhone and iPad versions for 59p each, but if nothing else this way is more honest.

A large percentage of Minter's devoted fanbase would have bought this on day one at almost any price, and it's hard to blame him for taking advantage of the fact. Given Minotaur Rescue's modest sales, Minotron may well also prove to be a niche game that doesn't reach out too far among the unconverted masses, so he may as well grab as much cash as possible from the core audience while he can.

I hope that supposition proves to be wrong, though. Minotron 2112 is a considerably better game than Minotaur Rescue, and it thoroughly deserves to sit at the top table of iOS twin-stick shooters and enjoy all the success that status implies.

0 to “Manic Minoer”

  1. Irish Al says:

    Never an ST bod, so limited Llamatron exposure here but Robotron fan as of course one must be, so I'll be nabbing this for the fondleslab today!

    Reply
  2. Irish Al says:

    Where else but a Minter game would you get a giant toilet and a load of Tron Recognizers on the same screen.

    Reply
  3. Mike Moran says:

    I am diggin it! Minter makes fun games. I think people have no idea how much Zen is in a Minter game.
     

    Reply
  4. Ian says:

    It's not compatible with my iPod!
    Heartbroken.

    Reply
  5. Ian says:

    Ha! That's an appropriate icon if ever there was one…

    Reply
  6. Irish Al says:

    @Mike
     
    There certainly is plenty of zen in being chased by a giant Mandlebrot set that's emitting eastern sitar music.

    Reply


Comment - please read this page for comment rules. HTML tags like <i> and <b> are permitted. Use paragraph breaks in long comments. DO NOT SIGN YOUR COMMENTS, either with a name or a slogan. If your comment does not appear immediately, DO NOT REPOST IT. Ignore these rules and I WILL KILL YOU WITH HAMMERS.


  • About

    Wings Over Scotland is a thing that exists.

    Stats: 6,773 Posts, 1,219,579 Comments

  • Recent Posts

  • Archives

  • Categories

  • Tags

  • Recent Comments

    • Hatey McHateface on The Jokers: “It’s really wicked to hope somebody takes her down into the tunnels to sample at first hand, for a year…Jun 8, 10:27
    • TURABDIN on The Jokers: “OF COURSE to many in native Scottish politics this is by far more important. https://archive.is/fWe1Y The owl and the pussy…Jun 8, 10:11
    • Hatey McHateface on The Jokers: “OK, Xaracen, I stand corrected. You and Mia both. I constantly challenge you to give us some examples of how…Jun 8, 10:04
    • Hatey McHateface on The Jokers: “Thanks for your reply, Alf. I’m very happy with the idea of re-instating the Scottish Crown. That’s exactly the kind…Jun 8, 09:55
    • Xaracen on The Jokers: ““you would have noticed that Mia writes off every democratic vote in Scotland as illegal or invalid when it does…Jun 8, 09:40
    • Alf Baird on The Jokers: ““People don’t like being made a fool of.” Yes, quite, and in this regard we are still awaiting the response…Jun 8, 09:28
    • Hatey McHateface on The Jokers: “You may have a point, Alf. Never mind the 5.5 million Scots who have been hoodwinked by the hoax. There’s…Jun 8, 08:47
    • robertkknight on The Jokers: ““Would Scots crowdfund such a judicial review of the ToU?” This one would!Jun 7, 22:53
    • Alf Baird on The Jokers: “The petrifaction of Scotland’s elected national representatives and their ‘lack of courage at the decisive moment’ (as predicted by Fanon)…Jun 7, 21:49
    • Hatey McHateface on The Jokers: “How do you account for Ferguson? Has he been colonised?Jun 7, 20:19
    • Insider on The Jokers: “Hallelujah!Jun 7, 20:05
    • Xaracen on The Jokers: “Its not the Act of Union, whichever one you had in mind that’s invalid; it’s the Treaty of Union that…Jun 7, 19:26
    • Chris Downie on Ball Of Confusion: “I don’t know of any interview where he said that specifically, but I have no reason to believe it’s not…Jun 7, 17:59
    • agent x on The Jokers: “I’m surprised that Mia hasn’t told us that Scotland beat Iceland last night yet.Jun 7, 17:48
    • Anthem on The Jokers: “And exactly how do you achieve that without interference from Westminster? That’s right, you can’t! We even have English parties…Jun 7, 17:45
    • Hatey McHateface on The Jokers: ““analytical thought such as Mia exhibits” Mia’s “analytical thought” has led her to praise poot on here. And blame the…Jun 7, 17:18
    • Hatey McHateface on The Jokers: “Isn’t it odd how quickly people jump on the bandwagon of believing Scottish politicos have sold out to cash in…Jun 7, 17:00
    • Jay on The Jokers: “Chas. Usually, I bypass your comments because they contribute nothing positive to National liberation. You appear to have virtually unrivalled…Jun 7, 16:44
    • Hatey McHateface on The Jokers: “You’re either lying or you’re spouting ignorant shite. 30 seconds of research is all it takes to find that there…Jun 7, 16:16
    • Hatey McHateface on The Jokers: ““Utterly determined to kick off WW3” FFS wake up. WW3 started over 3 years ago. You’re like one of those…Jun 7, 16:10
    • Hatey McHateface on The Jokers: “Wheesht, TURABDIN! Wingers mostly don’t like facts that contradict their preformed prejudices. Like the fact of which indigenous group first…Jun 7, 16:01
    • Hatey McHateface on The Jokers: “Is that you,Alf? 🙂Jun 7, 15:50
    • Hatey McHateface on The Jokers: ““Kingdom of Scotland” Hear, hear. I’m all for it. But first we have to get rid of those damn republicans…Jun 7, 15:47
    • Mia on The Jokers: ““For Scottish MPs to attempt to break the Union against the expressed wishes of the Sovereign Scottish people would be…Jun 7, 13:49
    • Jay on The Jokers: “Tony, Little do you know: if you do not put X in a box according to particular rules then it…Jun 7, 13:38
    • Mia on The Jokers: ““Can be arsed to go out and vote”? Why should they even waste their time in going to the polling…Jun 7, 13:36
    • factchecker on The Jokers: “Mia says ‘On the other hand, if the people of Scotland were not required to vote for the ratification of…Jun 7, 13:13
    • Jay on The Jokers: “Steven. Your last 2 lines are false. You either do not read enough or are a liar or delusional. Your…Jun 7, 13:08
    • Northcode on The Jokers: “I’ve copied some text from Alf Baird’s THREE PHASES OF DECOLONIZATION paper which I think is relevant to a comment…Jun 7, 12:46
    • Mia on The Jokers: “” Is there a more bitter, collection of fantasists anywhere in Scotland than those who post drivel on ‘Wings’ everyday,…Jun 7, 12:39
  • A tall tale



↑ Top