Ashby Computers & Graphics Ltd, better known under their trading name of Ultimate Play The Game, were the most reclusive and secretive videogame developers of the 8-bit era. Almost never doing interviews and giving very little away when they did, they preferred to let their stream of smash-hit games do most of the talking for them. The anti-Bitmap Brothers, if you will.
The games themselves were just as enigmatic, never really explaining your goal or even how to play. You'd be told the control keys, given a bit of cryptically florid plot waffle and left to get on with it.
But even now, 37 years after the last new Ultimate release, remarkably little is known about how they managed to arrive full-fledged on the scene, already making games that most other releases of the time paled and quailed beside.
And as I'd given myself the week off writing about politics and there wasn't a poker game on, I decided to spend last night having a bit of a dig.
Galaxy Wars, released by Universal in 1979, is one of the first wave of "proper" arcade videogames (defined here as coded on ROM chips rather than being semi-mechanical or solid-state like Pong).
Running on a hacked Space Invaders board (as most of the first wave did), it actually bears a lot of similarities to Taito's 1978 blockbuster. It's got UFOs running across the top of the screen, above a field of asteroids which move one way across the screen, then drop down a level when they reach the edge and start moving back across in the opposite direction.
The screen was a monochrome reflector – sometimes supplemented by sheets of coloured cellophane to mimic a colour display – and all the sound effects are ripped straight from Invaders.
It was a pretty dull game, and other than an inexplicable Japan-only SNES port in 1995 (which seems to have been the only ever licenced home version on any format) it made very little impact on posterity.
Until this week, when it suddenly threatened to become mildly interesting.
I came by a little snippet of games-magazine history this week – via an unlikely route that needn't concern us here – and I just thought I'd share it for the historical record.
Atari ST Review was a magazine published by EMAP in 1992 and 1993, when after just 12 issues it was suddenly sold to Europress, leading to this editorial column in a suspiciously large typeface:
But alert readers might have noticed (from the slightly off alignment of the red border) that the column actually took the form of a hastily-applied sticker. Because that wasn't the editor's original leader.
So, yeah. It was on this day in 1991 that the first ever proper issue of Amiga Power (A Magazine With Tatty Shoes, or something) hit Britons’ newsagents’ shelves.
>>SUB: PLEASE CHECK IMAGE
And while vast numbers of old games magazines are now available to read as lovely friendly PDFs or similar that you can load up onto your computer or electro-tablet and flick through page by page in a gratifying manner, AP inexplicably isn’t.
I was as pleased as a big fat walrus with a free bucket of haddock today to be able to contribute to the week-long one-off revival celebrating the 25th anniversary of the start of the majestic Digitiser.
Especially when I got a lovely new Panel 4 picture from Mr Biffo (instead of money). But I got a bit distracted in the column, and forgot to talk about the thing I meant to talk about, so I’m going to talk about it now.
Seriously, all those millions in development, all the hundreds of pounds people have spent buying the PS4 and the VR headset and the game and the upgrade – how hard could it be to have it detect when you'd gone seriously off track and have the navigator go "ARGH! SHIT! OW! BLOODY HELL, GET BACK ON THE ROAD YOU MORON!", so as to not completely ruin the whole thing?
How dull-witted do you have to be, how far have you missed the point by, to obsess over every last wheelnut in the name of "realism" and then sit the player beside a virtually-real companion who keeps calmly reading out directions even as the car he's in plummets down a mountainside on its roof? For God's sake.
There's nothing about Ramboat (Genera, free, iOS and Android) that isn't interesting. The game itself is a short, punchy and fun pure arcade shooter that most obviously channels Metal Slug and Irem's much-underrated In The Hunt. Indeed, it's basically a very clever adaptation of the latter game for one-thumb control, but presented with all the beautifully-detailed character of the former.
But this isn't the article I've been meaning to write for years about the fascinating and often incredibly elegant and even revolutionary ways that developers have rejigged every traditional game genre for touchscreen devices in order to avoid going down the horribly unsatisfactory route of the "virtual d-pad".
Because the other most intriguing aspect of modern gaming*, particularly on mobile formats, is the monetisation of it. And in the case of Ramboat, the opportunity for an experiment presented itself.
The process of simply buying the Xbox One took me either three days or eight weeks, depending on how you look at it, due to a combination of how retail works these days and the gibbering random madness that is GAME's pricing and corporate structure. But I'm not even going to get into that here.
You know that bit in Superman 2 where Superman is forced by General Zod and his evil Krypton buddies into the magic power-removing chamber, except that Supes has somehow cunningly rewired it so that the space rays or whatever get deflected to everywhere OUTSIDE the chamber instead and they're the ones that lose all their powers while he stays super?
That's basically what's happened in Weston-super-Mare this month.
Since the demise of the Nintendo DS, I've done almost all of my videogaming on smartphones and tablets. A confluence of circumstances made traditional console formats less attractive for a variety of reasons, but also saw me spend more money on gaming than I had done in years. iOS and Android games offer a huge range of incredibly good titles at mindbogglingly tiny prices, almost all of them capable of fitting into whatever free time you have available.
(And not just because they're short, snappy arcade twitch games like Super Hexagon or Impossible Road. Classics like Civilisation and Shadowrun have been revived brilliantly to suit the format, and traditional genres such as scrolling shooters have actually been improved by touchscreen controls, with the likes of Dodonpachi and Raiden rendered far more player-friendly without reducing their fearsome difficulty one iota. Pinball games and others can finally get the aspect ratio they've always wanted.)
More to the point, it almost never takes 47 days to download one.
Hatey McHateface on Scotland’s Most Frightened: “How does the progress being made with the UN C-24 application tie in with this? No referendum will ever be…” Mar 4, 18:47
Mark Beggan on Scotland’s Most Frightened: “The wheels on the bus go round and round… All day long.” Mar 4, 18:44
duncanio on Scotland’s Most Frightened: “The dream shall never die. But Swinney’s wish might prove to be his nightmare.” Mar 4, 18:40
Karen on Scotland’s Most Frightened: “Ha ha, you stole my line: “Are you saying we should vote SNP1 just for the bant?”” Mar 4, 18:21
Hatey McHateface on Two Men Unalike: ““wise up to this shift in the global paradigm” You are coy on what you believe that shift to be.…” Mar 4, 18:06
Aidan on Two Men Unalike: “That’s twice you’ve called me “Adrian”, are you illiterate as well as fat, stupid and obnoxious?” Mar 4, 17:40
Hatey McHateface on Two Men Unalike: “Odd, isn’t it James? HR election in May. The UN supposedly declaring our Indy in June (see posts just up-thread).…” Mar 4, 16:29
TURABDIN on Two Men Unalike: “THE «MARTYRDOM» that might signal the beginning of the end of US power? https://archive.is/WbZpc An excellent insightful text. I do…” Mar 4, 16:23
James on Two Men Unalike: “The resident Yoons will hate this news. Excellent stuff.” Mar 4, 16:02
James on Two Men Unalike: “Adrian; pipe down there and back to your homework, there’s a good lad.” Mar 4, 15:58
Hatey McHateface on Two Men Unalike: ““History is in the making” Nice one, Geri, the “just have faith” response. Have ye made yer bed, the day?…” Mar 4, 15:53
Geri on Two Men Unalike: “History is in the making, sunshine. A new world order beckons. Old & corrupted institutions will be having a good…” Mar 4, 15:33
Hatey McHateface on Two Men Unalike: ““launch of a targeted fundraising effort” “intention to place members at the heart of the party’s next phase” No skin…” Mar 4, 15:07
Hatey McHateface on Two Men Unalike: ““I’ll not embarrass you further” Why ever not? If you’re slam dunking every point in dispute? If you ever post…” Mar 4, 15:02
Fearghas MacFhionnlaigh on Two Men Unalike: “ALBA CONTINUATION GROUP STATEMENT (4th March 2026) FOR IMMEDIATE RELEASE – ALBA Continuation Group Yields to MacAskill’s Unconditional Indemnity Demand…” Mar 4, 14:50
Hatey McHateface on Two Men Unalike: “Do my eyes deceive me … or is that Britain’s most glamourous tawny-maned former plumber and plasterer centre stage? If…” Mar 4, 14:49
Geri on Two Men Unalike: “‘Hoo did they dae that wi weapons that dinna work and F16s that cannae get aff the groond?’ Cause they…” Mar 4, 14:25
Hatey McHateface on Two Men Unalike: “With absolutely nothing going on in the world to keep it busy, I fear the UN will have voted to…” Mar 4, 14:23
TURABDIN on Two Men Unalike: “SEND IN THE DRONES…..i mean clowns. https://archive.is/WDIfY” Mar 4, 14:22
sam on Two Men Unalike: “Hearing in Junec, I think.” Mar 4, 14:04
Aidan on Two Men Unalike: “Nothing – C-24 has no remit to consider territories not on the list of NSGT’s agreed by the general assembly.…” Mar 4, 13:56
100%Yes on Two Men Unalike: “Its now the 4th of March 2026 what’s happening with the UN-C24 and Scotland case?” Mar 4, 13:23
TURABDIN on Two Men Unalike: “The constitution and US Presidents’ capacities to exercise office. https://archive.is/AhTjT” Mar 4, 13:22
Hatey McHateface on Two Men Unalike: ““The mad don will soon have to start wearing a scarf” Here’s a thought. If he wears a tea towel…” Mar 4, 13:06
Hatey McHateface on Two Men Unalike: ““used to mow down over 1 million Iraqis & seize Syria” Crivens! Hoo did they dae that wi weapons that…” Mar 4, 13:02
Geri on Two Men Unalike: “Aye, Iain.. those skin rashes & lesions look real nasty. The mad don will soon have to start wearing a…” Mar 4, 12:50
Iain More on Two Men Unalike: “I would have thought the 25th Amendment of the US Constitution would be enough to remove the Syphilitic Child Rapist.” Mar 4, 12:09
Geri on Two Men Unalike: “Shiteface, No need to suss anything..it’s straightforward. They are Western puppet tyrant regimes that their populations absolutely despise. Those fake…” Mar 4, 12:05
Geri on Two Men Unalike: “Cause it’s the exact same playbook they used to mow down over 1 million Iraqis & seize Syria. I forgot…” Mar 4, 11:49