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Archive for the ‘culture salvage’


Express Yourself 0

Posted on February 01, 2024 by

There can’t be many all-time classic videogames that originated on the Sharp X-1.

But Bousou Tokkyuu SOS (literal translation “Runaway Express SOS”) is definitely one of them. Or the only one of it. Of them. Whatever. But anyway.

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The Hey Hey Hundred 4

Posted on June 05, 2023 by

The 16K ZX Spectrum was definitely the ginger stepchild of the family of micros that defined home computing in the UK in the 1980s. With far less memory available to coders (just 9K) than a 16K ZX81, the £125 cost of the entry-level model – shockingly the equivalent of £416 now – didn’t get you all that much bang for your buck when it launched, even by the standards of April 1982.

The vast majority of purchasers wisely chose to save up the extra £50 for the 48K version (£175, or a hefty £582 in 2023 money, although still peanuts compared to the Commodore 64’s launch price of £1,327 equivalent), and the 16K Speccy very quickly fell out of favour. In fact it was withdrawn from sale after barely over a year on the shelves, with old stocks cleared at £99.

(There are no official figures for how many of the 5 million Spectrums sold were 16Ks, but Home Computing Weekly reported in May 1983 that 300,000 machines in total were sold in the first year, and in August 1983 Popular Computing Weekly reported that the 48K had outsold the 16K by two to one, so we can make a reasonable guess at somewhere between 120,000 and 150,000 units of the 16K in the year and a bit it was on sale, or roughly 3% of all Spectrums.)

But even in its very brief life (the vast bulk of these titles were released in 1983), the 16K machine amassed a library of fun games that left the catalogues of many better-specced computers in the dust. And for no particular reason other than that 40 years have passed since it abruptly met its fate, we’re here to celebrate them.

So sit yourself down with one of the last cans of Lilt (or don’t, because it’s full of poisonous artificial-sweetener chemicals now), get ready to fondly remember a few old favourites, and hopefully also discover some lost gems for the first time.

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The Speccy Arcade 100 (Part 5) 2

Posted on December 31, 2021 by

Part 1 (100-81), Part 2 (80-61), Part 3 (60-41), Part 4 (40-21), Part 5 (below, 20-1)

20. GAUNTLET
Arcade: 1985, Atari
Spectrum: 1986, US Gold

Gauntlet was probably the first ever Spectrum coin-op conversion that I saw and thought “That is to all intents and purposes arcade-perfect”.

Because US Gold’s big Christmas blockbuster title for 1986 – oddly coded by Gremlin Graphics – looked like this:

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The Speccy Arcade 100 (Part 4) 0

Posted on December 31, 2021 by

Part 1 (100-81), Part 2 (80-61), Part 3 (60-41), Part 4 (below, 40-21), Part 5 (20-1)

40. PING PONG
Arcade: 1985, Konami
Spectrum: 1986, Imagine

This one was quite hard to place. It’s almost certainly the slimmest game in this entire chart, offering just five stages of perhaps the simplest sport in existence without even the superficial novelty of different opponents.

On the other hand, if you’re going to execute something as exquisitely as this, how much does that matter?

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The Speccy Arcade 100 (Part 3) 0

Posted on December 31, 2021 by

Part 1 (100-81), Part 2 (80-61), Part 3 (below, 60-41), Part 4 (40-21), Part 5 (20-1)

60. PANG
Arcade: 1989, Mitchell Corporation
Spectrum: 1990, Ocean

Look, nobody’s more surprised than me.

I was expecting this to be challenging for the top 10. The triumphant Arkanoid-style updated return to the Speccy of the arcade game that started out years earlier as Bubble Buster/Cannon Ball has it all – the graphics, the music, all the levels, even a decent splash of colour.

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The Speccy Arcade 100 (Part 2) 0

Posted on December 31, 2021 by

Part 1 (100-81), Part 2 (below, 80-61), Part 3 (60-41), Part 4 (40-21), Part 5 (20-1)

80. CRYSTAL CASTLES
Arcade: 1983, Atari
Spectrum: 1986, US Gold

On first glance, Crystal Castles looks like an awfully big ask for the Spectrum.

A fast-moving, colourful, trackball-controlled game in a diagonal 3D perspective looks like an obviously impossible feat, so when you see what a mostly-fine job Andromeda Software made of it, it just makes it more annoying that the ship was substantially spoiled for a ha’porth of tar, in the shape of the almost total absence of sound.

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The Speccy Arcade 100 (Part 1) 4

Posted on December 31, 2021 by

Recently, just for fun and to pass the time now that I’ve retired from political journalism, I thought I’d compile a totally definitive list of the 100 best arcade conversions (both official and unofficial) on the ZX Spectrum, to mark 30 years since the original Your Sinclair All-Time Top 100, also compiled and written by me, was published in 1991.

(Phew, made it with eight hours of 2021 to spare.)

There’s a whole torrid story attached to the undertaking, but meh, some other time. Here’s the entirety of the chart in one place. It takes about a thousand years to load as a single page because YouTube is such a big whiny baby, so I’ve split it into five.

Part 1 (below, 100-81)
Part 2 (80-61)
Part 3 (60-41)
Part 4 (40-21)
Part 5 (20-1)

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Fixing the past 4

Posted on September 26, 2020 by

Super-veteran readers may recall the story of Scorpion Software, the amateur games development collective I formed with a pal in the early 1980s to create largely rubbish games mostly written in BASIC for the ZX Spectrum and the Dragon 32.

If you read the 2008 retrospective linked in that paragraph, you’ll note that it offers a bit of constructive self-critique on some of the games we produced, and the other day I accidentally stumbled into following my own advice.

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Hacking The Pie 7

Posted on June 17, 2020 by

My Retropie setup is my favourite physical thing I’ve ever owned. For a total cost of about £300 (the Retropie box itself, plus a monitor and a double arcade joystick), I have instant access to just about the entire history of videogaming up to and including the original Playstation (plus some later stuff too, like the Nintendo DS).

But the physicality of it makes a huge difference. It’s hard to overstate what a complete revelation switching the Pi from a little box under my living-room TV controlled with Playstation joypads to a stand-up machine with proper joysticks was. It changed from something that was nice to have a little play on once in a while to something I use for pleasure every single day.

It’s basically become magic.

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New old times 0

Posted on January 01, 2020 by

As alert readers will know by now, there’s nothing I like more than preserving weird old videogame stuff that’s in danger of being lost to posterity, unless perhaps it’s seeing games ported to strange formats they were never designed to run on, years or even decades after those formats ceased to be current.

So man, what a stroke of luck!

 

What’s all this, then?

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When all your dreams come true 1

Posted on January 05, 2018 by

I was as pleased as a big fat walrus with a free bucket of haddock today to be able to contribute to the week-long one-off revival celebrating the 25th anniversary of the start of the majestic Digitiser. 

Especially when I got a lovely new Panel 4 picture from Mr Biffo (instead of money). But I got a bit distracted in the column, and forgot to talk about the thing I meant to talk about, so I'm going to talk about it now.

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Why Ben Kuchera is a dickhead 23

Posted on January 30, 2013 by

[This piece was originally titled "Why Piracy Is Good" when I wrote it in August of 2004. I figured I'd make it gratuitously offensive clickbait this time, just for teh funz. If you don't understand the new title, start here.]

It's weird how the simplest games can have the longest stories. Today we're going to talk (well, I'm going to, anyway) about a couple of games (well, four games, but we'll get to that) that are about as Zen-basic as it's possible for electronic entertainment to be.

They're a pair of games which could be played by the one-armed dishwasher from Robin's Nest (one for the mums and dads, there), a duo that require all the brainpower of a starving dog pondering the best course of action to take with a pound of sausages that's just fallen out of an old lady's shopping bag right under his nose.

And yet, by the time we're done we'll have covered inspiration, plagiarism, moral flexibility, flagrant copyright infringement, public-spiritedness, cultural history, corporate pragmatism, collective short-sightedness and the proudest moment in your correspondent's career to date. Which is a lot of stuff, so let's get on or we'll be here all day.

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